ok i added it to the class and i got these errors
C:\Users\Chay\Desktop\Dinosaur Arena\player.h||In constructor 'player::player()':|
C:\Users\Chay\Desktop\Dinosaur Arena\player.h|56|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h||In member function 'void player::store()':|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|31|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|41|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|51|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|61|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|72|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|73|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|74|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|75|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h||In member function 'void player::backpack()':|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|82|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|83|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|84|error: invalid types 'int[int]' for array subscript|
C:\Users\Chay\Desktop\Dinosaur Arena\MainGame.h|85|error: invalid types 'int[int]' for array subscript|
||=== Build finished: 13 errors, 0 warnings ===|
CLASS:
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#ifndef PLAYER_H
#define PLAYER_H
#include <vector>
#include <string>
class player
{
private:
int health;
int pistolAmmo;
int shotgunAmmo;
int rifleAmmo;
int score;
int money;
int items;
//std::vector<std::string> inventory;
public:
void save();
void load();
void MainGame();
void store();
void timer();
void backpack();
player();
~player();
void set_health(int H);
void set_pistolAmmo(int PA);
void set_shotgunAmmo(int SA);
void set_rifleAmmo(int RA);
void set_score(int S);
void set_money(int M);
void set_items(int I);
//void set_inventory(std::vector<std::string> I);
int get_health();
int get_pistolAmmo();
int get_shotgunAmmo();
int get_rifleAmmo();
int get_score();
int get_money();
int get_items();
//std::vector<std::string> get_inventory();
};
player::player()
{
health = 100;
pistolAmmo = 17;
shotgunAmmo = 8;
rifleAmmo = 30;
score = 0;
money = 0;
items[4] = {0,0,0,0};
}
player::~player()
{
//Empty Deconstructor
}
void player::set_health(int H)
{
health = H;
}
void player::set_pistolAmmo(int PA)
{
pistolAmmo = PA;
}
void player::set_shotgunAmmo(int SA)
{
shotgunAmmo = SA;
}
void player::set_rifleAmmo(int RA)
{
rifleAmmo = RA;
}
void player::set_score(int S)
{
score = S;
}
void player::set_money(int M)
{
money = M;
}
void player::set_items(int I)
{
items = I;
}
int player::get_health()
{
return health;
}
int player::get_pistolAmmo()
{
return pistolAmmo;
}
int player::get_shotgunAmmo()
{
return shotgunAmmo;
}
int player::get_rifleAmmo()
{
return rifleAmmo;
}
int player::get_score()
{
return score;
}
int player::get_money()
{
return money;
}
int player::get_items()
{
return items;
}
#endif // PLAYER_H
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