So, like many I've seen on these forums, I've chosen C++ as my language of choice and embarked upon the journey of game creation. Now, after months of toil, I have crafted a nifty little text RPG which I have dubbed FutureQuest.
I have completed college and I plan to send this game, along with some other design-related things (and of course the the usual resume, cover letter, etc.) to developers as a look-what-I-can-do sort of thing in the hopes that my persistence and creativity will get me an interview. High hopes, I know.
Anyway, I want the game to be the best it can be when I send it, so I ask for your help. Take whatever amount of time you will to play through my game and let me know what you think. I welcome all feedback, great and small. Found a typo? Wonderful, let me know. Have a feature or story suggestion? I'll take it. Want to gripe about my console beeps? That's okay, too. I just want to ensure that I'm sending something that will get positive responses, not negative ones.
FutureQuest is currently on version 2.02 and contains:
-A long-ish story consisting of two complete chapters, with more to come (~1 hour of total gameplay, depending on your reading speed)
-An inventory system with a fair number of items such as weapons, clothing, treasure, and consumables
-A turn-based battle system
-Three playable classes, each with unique text and abilities
-Save/load functionality
-Color
-A card game similar to blackjack
-And much, much more!
You can find the game, along with some helpful documents, here:
https://www.dropbox.com/sh/n822553uhvvxh48/M1PDSlmuxo
Screenshot of the title screen:
http://imageshack.us/a/img836/9545/screenshotbvw.png
The equipment screen:
http://imageshack.us/a/img204/6303/screenshot2xh.png
The card game, Faces:
http://imageshack.us/a/img43/3934/screenshot3uzg.png
Thanks for your help and enjoy!