Oct 25, 2012 at 7:00pm UTC
If anyone would take time to look at this, I'D like to keep main, as free of as much code as possible, while doing something similar to the outdated code, where this function calls the already created monsters (each in separate functions), to be used in BattlePhase function. Any help would be appreciated.
Old function that's most likely outdated due to modefications.
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void YourType()
{
string CharacterDetails;
cout << "What character do you want?\n\n" ;
cout << "There is a fire type who specializes with fire attacks. (fire)\n" ;
cout << "There is a water type who specializes with water attacks. (water)\n" ;
cout << "There is a nature type who specializes with nature attacks. (nature)\n\n" ;
cout << "Please enter the type of the monster you would like:" ;
cin >> CharacterDetails;
system("CLS" );
if (CharacterDetails == "fire" )
{
YourFireType();
}
else if (CharacterDetails == "water" )
{
YourWaterType();
}
else {
YourNatureType();
}
system("CLS" );
}
New Code that i would like to integrate it into.
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#include <iostream>
#include <ctime>
#include <string>
#include <sstream>
#include <cstdlib>
#include <vector>
#include <fstream>
using namespace std;
class Monster
{
public :
Monster(){}
~Monster(){}
void DisplayStats()
{
cout << "--------Monster Stats--------" ;
cout << "\nType:" << Type;
cout << "\nAttack:" << Attack;
cout << "\nDefense:" << Defense;
cout << "\nHealth:" << Health;
cout << "\nEvade:" << Evade;
cout << "\nLuck:" << Luck;
cout << "\nSpeed:" << Speed;
cout << "\nAdvantage:" << Advantage;
cout << "\nDisadvantage:" << Disadvantage;
cout <<"\nLevel:" << Level;
cout <<"\nExperience:" << Experience;
cout <<"\nSkillPoints:" << SkillPoints;
cout << "\n-------------------------------" ;
}
string GetType() { return Type; }
void SetType(string x) { Type = x; }
int GetAttack() { return Attack; }
void SetAttack(int x) { Attack = x; }
int GetDefense() { return Defense; }
void SetDefense(int x) { Defense = x; }
int GetHealth() { return Health; }
void SetHealth(int x) { Health = x; }
int GetSpeed() { return Speed; }
void SetSpeed(int x) { Speed = x; }
int GetEvade() { return Evade; }
void SetEvade(int x) { Evade = x; }
int GetLuck() { return Luck; }
void SetLuck(int x) { Luck = x; }
string GetAdvantage() { return Advantage; }
void SetAdvantage(string x) { Advantage = x; }
string GetDisadvantage() { return Disadvantage; }
void SetDisadvantage(string x) { Disadvantage = x; }
string GetMonsterName() { return MonsterName; }
void SetMonsterName(string x) { MonsterName = x; }
int GetLevel() { return Level; }
void SetLevel(int x) { Level = x; }
int GetExperience() { return Experience; }
void SetExperience(int x) { Experience = x; }
int GetSkillPoints() { return SkillPoints; }
void SetSkillPoints(int x) { SkillPoints = x; }
int GetDamage() { return Damage; }
void SetDamage(int x) { Damage = x; }
private :
string Type;
int Attack;
int Defense;
int Health;
string Advantage;
string Disadvantage;
string MonsterName;
int Evade;
int Luck;
int Speed;
int Level;
int Experience;
int SkillPoints;
int Damage;
};
class Player
{
public :
void PlayerCard()
{
cout << "Here " << Name << " This is your I'D card I have created for you.\n" ;
cout << "-----------------------------\n" ;
cout << "| ID CARD | |\n" ;
cout << "-----------------------------\n" ;
cout << "| NAME: " << Name << "\n" ;
cout << "| AGE: " << Age << "\n" ;
cout << "| GENDER: " << Gender << "\n" ;
cout << "=============================\n\n\n" ;
cin.get();
}
string GetName() { return Name; }
void SetName(string x) { Name = x; }
string GetAge() { return Age; }
void SetAge(string x) { Age = x; }
string GetGender() { return Gender; }
void SetGender(string x) { Gender = x; }
int GetMoney() { return Money; }
void SetMoney(int x) { Money = x; }
private :
string Name;
string Age;
string Gender;
int Money;
};
void YourFireType(Monster & monster)
{
monster.SetType("fire" );//type
monster.GetType();
monster.SetAttack(8);//attack
monster.GetAttack();
monster.SetDefense(1);//defense
monster.GetDefense();
monster.SetHealth(40);//health
monster.GetHealth();
monster.SetAdvantage("Nature" );//advantage
monster.GetAdvantage();
monster.SetDisadvantage("Water" );//disadvantage
monster.GetDisadvantage();
monster.SetMonsterName("YourFireType" );//name
monster.GetMonsterName();
monster.SetEvade(10);
monster.GetEvade();
monster.SetLuck(10);
monster.GetLuck();
monster.SetSpeed(10);
monster.GetSpeed();
monster.SetLevel(5);
monster.GetLevel();
monster.SetExperience(1000);
monster.GetExperience();
monster.SetSkillPoints(0);
monster.GetSkillPoints();
monster.DisplayStats();
cin.get();
}
void OpponentFireType(Monster & monster)
{
monster.SetType("fire" );//type
monster.GetType();
monster.SetAttack(9);//attack
monster.GetAttack();
monster.SetDefense(1);//defense
monster.GetDefense();
monster.SetHealth(40);//health
monster.GetHealth();
monster.SetAdvantage("Nature" );//advantage
monster.GetAdvantage();
monster.SetDisadvantage("Water" );//disadvantage
monster.GetDisadvantage();
monster.SetMonsterName("OpponentFireType" );//name
monster.GetMonsterName();
monster.SetEvade(10);
monster.GetEvade();
monster.SetLuck(10);
monster.GetLuck();
monster.SetSpeed(10);
monster.GetSpeed();
monster.SetLevel(5);
monster.GetLevel();
monster.SetExperience(1000);
monster.GetExperience();
monster.SetSkillPoints(0);
monster.GetSkillPoints();
monster.DisplayStats();
cin.get();
}
void BattlePhase (Monster & monster1, Monster & monster2)
{
while (monster1.GetHealth() > 0 && monster2.GetHealth() > 0)
{
if (monster1.GetHealth() > 0)
{
monster1.SetDamage(monster1.GetAttack() - monster2.GetDefense());
if (monster1.GetDamage() <=1)
{
monster1.SetDamage(1);
}
cout << "You attacked and dealt " << monster1.GetDamage() <<" Damage\n" ;
monster2.SetHealth(monster2.GetHealth() - monster1.GetDamage());
cout << "Your opponents health is " << monster2.GetHealth() << "\n\n" ;
if (monster2.GetHealth() <= 0)
{
cout <<"You Win!" << "\n\n" ;
}
cin.get();
}
if (monster2.GetHealth() > 0)
{
monster2.SetDamage(monster2.GetAttack() - monster1.GetDefense());
if (monster2.GetDamage() <=1)
{
monster2.SetDamage(1);
}
cout << "Your opponent attacked and dealt " << monster2.GetDamage() <<" Damage\n" ;
monster1.SetHealth(monster1.GetHealth() - monster2.GetDamage());
cout << "Your health is " << monster1.GetHealth() << "\n\n" ;
if (monster1.GetHealth() <= 0)
{
cout <<"You Lose :(\n\n" ;
}
cin.get();
}
}
}
int main(int argc, char *argv[])
{ Monster monster1;
Monster monster2;
YourFireType (monster1);
OpponentFireType (monster2);
BattlePhase (monster1, monster2);
cin.get();
return 0;
}
Last edited on Oct 25, 2012 at 7:03pm UTC
Oct 26, 2012 at 1:45am UTC
so any help integrating that into my code, while keeping main as clear from as much code as you can would be highly apprecieated (i want to be able to choose my monsters (YourFireType, YourWaterType,YourNatureType) from a seperate void function, and maybe clear up main a bit)
Last edited on Oct 26, 2012 at 1:47am UTC