SDL has a function that prepares an in-memory BMP (there's also a macro that calls this function and saves the BMP). You can pass this to any of the image libraries available. There's libpng, ImageMagick, FreeImage...
So I'll need an image library. Do you recommend one? And what is this function? If you could show how it is done with a sample-code, or post a link where it's explained, that would be great.
In case you don't know, an SDL_RWops abstracts some type of storage. It can linked to a file, a portion of memory, and not-sure-what-else.
I've used FreeImage with good results. It supports many formats and includes some useful algorithms (Lanczos is one of my favorites). It can be a bit difficult to get the hang of at first, but if you follow the examples you'll get it.
This more complicated as I hoped it would be :). I thought the file would just contain a serie of numbers (the RGB-values or something like that), and then it would be quit easy to store those values into a file.
I don't know SDL quit wel yet, so I'll concentrate on that for now. I'll come back to this later, and learn about image libraries etc. Thanks for your help!
What you said is true for BMP, but not for PNG. PNG images are compressed using a lossless algorithm (unlike JPEG which are compressed using a lossy algorithm).
Unless you have a very specific requirement for space, I'd recommend you stick you BMPs and SDL_SaveBMP().
Oke, thanks! In that case, I'll stick to BMP for now. I need this to create files I'll use in other SDL applications, and because I'm always using png-images, I asked how to do. But this will work fine for me to.