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#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
/*void gridIt (int rows, int columns, char myGrid[7][10])
{
for (rows = 0; rows < 7; ++rows)
{
for (columns = 0; columns < 10; ++columns)
cout << myGrid[rows][columns] << endl;
}
}*/
int _tmain(int argc, _TCHAR* argv[])
{
string imput;
char player = 'G', trap = 'T', goal = 'X';
char grid[7][10];
int row, col, posX = 0, posY = 0, skip = 0;
for (row = 0; row < 7; row++) // creates the grid
{
for (col = 0; col < 10; col++)
grid[row][col] = '.';
}
grid[posX][posY] = player; //Gives player's beginning position
grid[2][3] = trap; //Gives trap positions
grid[3][6] = trap;
grid[4][9] = trap;
grid[5][4] = trap;
grid[6][8] = trap;
grid[6][9] = goal; //Gives finishing position
for (row = 0; row < 7; row++) // Shows grid
{
for (col = 0; col < 10; col++)
cout << grid[row][col];
}
//void gridIt (int rows, int columns, char myGrid[7][10]);
while (grid[6][9] != player)
{
cout << "In which direction do you want to move?\n";
cout << "up, down, left, right, or quit\n";
cin >> imput;
do
{
if(imput != "up" || imput != "down" || imput != "left" || imput != "right" || imput != "quit") //Error catching if user doesn't imput valid move
{
cout << "Please enter a valid move: up, down, left, right, quit\n";
}
}while(imput != "up" || imput != "down" || imput != "left" || imput != "right" || imput != "quit");
if(imput == "up")
{
for ( col = 0; col < 10; col++)
{
if(grid[0][0,1,2,3,4,5,6,7,8,9] == player) //gives parameters or bounderies of grid
{
cout << "You cannot move up from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[posY][posX] = '.';
grid[posY - 1][posX] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "down")
{
for ( col = 0; col < 10; col++)
{
if(grid[6][0,1,2,3,4,5,6,7,8,9] == player) //gives parameters or bounderies of grid
{
cout << "You cannot move down from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[posY][posX] = '.';
grid[posY + 1][posX] == player; //re-locates player's position if move is valid
}
}
}
if(imput == "left")
{
for ( row = 0; row < 7; row++)
{
if(grid[0,1,2,3,4,5,6][0] == player) //gives parameters or bounderies of grid
{
cout << "You cannot move left from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[posY][posX] = '.';
grid[posY][posX - 1] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "right")
{
for ( row = 0; row < 7; row++)
{
if(grid[0,1,2,3,4,5,6][9] == player) //gives parameters or bounderies of grid
{
cout << "You cannot move right from that position\n";
skip = 1;
}
if(skip == 0)
{
grid[posY][posX] = '.';
grid[posY][posX + 1] = player; //re-locates player's position if move is valid
}
}
}
if(imput == "quit") //Quits game if player chooses this command
{
break;
}
//The following is what happens if the player lands on one of the traps
if(grid[2][3] == player || grid[3][6] == player || grid[4][9] == player || grid[5][4] == player || grid[6][8] == player)
{
cout << "It's a trap!\n";
break;
}
for (row = 0; row < 7; row++) // re-shows the grid
{
for (col = 0; col < 10; col++)
cout << grid[row][col];
}
skip = 0;
if(grid[6][9] == player) //What happens if player successfully makes it to the goal
{
cout << "You successfully escaped the dungeon!\n";
}
}
return 0;
}
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