In my project, all my sprites have been downloaded from the same website. I have a black background in my SDL window. All the sprites have transparent backgrounds. One of them shows up on a white square, but when I open that sprite file in GIMP it has a transparent background. How can I find out how to fix this? I can't even figure out how to form it into a single sentence for a google search...
adest[index].x = 600;
adest[index].y = index * 100;
adest[index].w = this->aimage[index]->w;
adest[index].h = this->aimage[index]->h;
cout << "Got to drawBattle.cpp:222" << endl;
}
else //Must be an enemy...
{
//Add in later the code to access the enemyParty info...
eparty[index].loadImage(filename);