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// Boxes.cpp : main project file.
#include "stdafx.h"
#include <stdio.h>
#include <iostream>
#include <string>
#include <windows.h>
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
void Box(int style, int across, int down, int amount, int rows, int b_color, int f_color, int shadow, int shadow_bc, int shadow_fc);
void gotoXY(int x, int y);
void gotoXY(int x, int y, int);
void gotoXY(int x, int y, string);
void gotoXY(int x, int y, string, int, string);
void gotoXY(int x, int y, string, int, string, int c, string a2);
char Shadow[5] = { ' ','\xB0','\xB1','\xB2',' ' };
char Style[5][11] = {
{' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ' },
{' ','\xDA','\xC4','\xBF','\xB3','\xC0','\xD9','\xC3','\xB4','\xC2','\xC1'},
{' ','\xC9','\xCD','\xBB','\xBA','\xC8','\xBC','\xCC','\xB9','\xCB','\xCA'},
{' ','\xD5','\xCD','\xB8','\xB3','\xD4','\xBE','\xC6','\xB5','\xD1','\xCF'},
{' ','\xD6','\xC4','\xB7','\xBA','\xD3','\xBD','\xC7','\xB6','\xD2','\xD0'}
};
enum {
black, // 0
dark_blue, // 1
dark_green, // 2
dark_cyan, // 3
dark_red, // 4
dark_magenta, // 5
dark_yellow, // 6
light_gray, // 7
dark_gray, // 8
light_blue, // 9
light_green, // 10
light_cyan, // 11
light_red, // 12
light_magenta, // 13
light_yellow, // 14
white // 15
};
int main()
{
Box(2,0,0,80,25,light_cyan,black,0,0,0);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),176 );
gotoXY(11,3,"W E L C O M E T O K A U N B A N E G A C R O R E P A T I");
Box(1,14,7,50,9,light_gray,dark_gray,2,light_cyan,dark_cyan);
gotoXY(21,9,"1. Play....");
gotoXY(21,11,"2. Score...");
gotoXY(21,13,"3. Exit....");
Box(4,20,20,35,3,dark_blue,light_yellow,2,light_cyan,dark_cyan);
gotoXY(21,21);
}
void Box(int style, int across, int down, int amount, int rows, int b_color, int f_color, int shadow, int shadow_bc, int shadow_fc)
{
int color = (f_color+(b_color*16));
int shadow_color = (shadow_fc+(shadow_bc*16));
int x;
string BoxLine(amount-2, Style[style][2]);
string BoxBody(amount-2, ' ');
string ShadowLine(amount, Shadow[shadow]);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
gotoXY(across,down);
cout << Style[style][1] << BoxLine << Style[style][3];
for (x=1; x<rows; x++)
{
gotoXY(across,down+x);
cout << Style[style][4] << BoxBody << Style[style][4];
if (shadow>0)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),shadow_color);
cout << Shadow[shadow];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
}
}
gotoXY(across,down+rows-1);
cout << Style[style][5] << BoxLine << Style[style][6];
if (shadow>0)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),shadow_color);
cout << Shadow[shadow];
gotoXY(across+1,down+rows);
cout << ShadowLine;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color );
}
}
void gotoXY(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
}
void gotoXY(int x, int y, string text)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
cout << text;
}
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