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#include<stdio.h>
#include<windows.h>
void gotoxy(int x, int y);
void enemy();
void gameover();
void line_display();
void instructions();
void play();
void status();
void ship();
void registration();
void menu();
void bullet();
int main()
{
system("color 05");
int flag=0;
int y=0;
char cUname[21];
char ch[1], upass[]=" ";
char cAns[1];
do{
system("cls");
printf("\n\n\n\n\n\t\t\tEnter user Name: ");
scanf("%s", cUname);
printf("\n\t\t\tEnter Password: ");
scanf("%s", upass);
if(strcmp(cUname, "aileen")==0 && strcmp(upass, "benz")==0)
{ printf("\n\n\t\t\t Access Granted\n");
system("pause>0");
system("cls");
menu();
flag=0;
}
else
{ printf("\n\nACCESS DENIED\n\n");
flag=1;
system("pause>0");
}
}while(flag==1);
}
void menu()
{
char menuopt;
do
{
system("cls");
printf( "\n\n\n\n\n\t\t\t\t:[B]EGIN: \n");
printf( "\t\t\t\t:[I]NSTRUCTIONS: \n");
printf( "\t\t\t\t:[E]xit: \n" );
menuopt =getch();
switch(menuopt)
{
case 'b':
{
system("cls");
play();
}
break;
case 'i':
{
system("cls");
instructions();
}
break;
case 'e':
break;
}
}
while(menuopt != 'e');
}
void gotoxy(int x, int y)
{
HANDLE Aileen;
COORD Benz;
Benz.X = x;
Benz.Y = y;
Aileen = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Aileen, Benz);
}
void line_display()
{
printf("-=-=-=-=-=-=-=-=");
}
void gameover()
{
gotoxy(39,10);
system("color 4");
printf("GAME OVER");
}
void status()
{
system("color 4");
gotoxy(60,5);
line_display();
gotoxy(60,4);
printf("SCORE: \n");
gotoxy(60,3);
printf("LIVES: \n");
gotoxy(60,2);
printf("LEVEL: \n");
gotoxy(60,1);
line_display();
}
void ship()
{
int y=23,x=30;
char mov[1];
do{
mov[0]=getch();
switch(mov[0])
{
case 'a':gotoxy(x,y);printf(" ");--x;gotoxy(x,y);printf("X");break;
case 's':bullet(x);break;
case 'd':gotoxy(x,y);printf(" ");x++;gotoxy(x,y);printf("X");break;
case 'p':menu();break;
}}while(1);
}
void bullet(int x)
{
int y=22;
char cBullet='^';
char cBlank=' ';
while(y>=0)
{
gotoxy(x, y);
printf("%c", cBullet);
Sleep(50);
gotoxy(x, y);
printf("%c", cBlank);
y--;
}
}
void enemy()
{
int pEnemy ='0';
int y=2,x=16;
char cEnemy='0';
while(x<=30)
{
gotoxy(x, y);
printf("%c", cEnemy);
Sleep(100);
x--;
}
}
void instructions() //output instructions
{
system("cls");
printf("\n\n\n\n\n\t\t\t\t:INSTRUCTIONS: \n");
printf("\t\tpress 'a' to move left");
printf("\t\tpess 'd' to move right\n");
printf("\t\tpress 's' to shoot");
printf("\t\tpress 'p' to stop");
getch();
}
void play()
{
status();
ship();
system("pause>0");
gameover();
}
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