Aug 5, 2012 at 8:02pm UTC
My if statement on line 253 is being skipped and I don't know why. Any help would be appreciated. Also, the initial cards being dealt are correct but then after that they are in the wrong order. They are are backwards for example a 5 is dealt then a 2 and it should be a 2 and then a 5. Is there a way I can change this? Thanks for the help.
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#include <iostream>
#include <cstdlib>
#include <cstring>
using namespace std;
typedef enum
{
VALUE,
JACK,
QUEEN,
KING,
ACE
} FACE;
typedef struct
{
int value;
FACE f;
} CARD;
void print_card(CARD c)
{
if (c.f == ACE)
cout << "Ace (11)" ;
else if (c.f == KING)
cout << "King (10)" ;
else if (c.f == QUEEN)
cout << "Queen (10)" ;
else if (c.f == JACK)
cout << "Jack (10)" ;
else if (c.f == VALUE)
{
if (c.value == 10)
cout << "Ten (10)" ;
else if (c.value == 9)
cout << "Nine (9)" ;
else if (c.value == 8)
cout << "Eight (8)" ;
else if (c.value == 7)
cout << "Seven (7)" ;
else if (c.value == 6)
cout << "Six (6)" ;
else if (c.value == 5)
cout << "Five (5)" ;
else if (c.value == 4)
cout << "Four (4)" ;
else if (c.value == 3)
cout << "Three (3)" ;
else if (c.value == 2)
cout << "Two (2)" ;
else
cout << "Value not recognized" ;
}
else
cout << "Face not recognized" ;
}
void init_deck(CARD deck[])
{
for (int index = 0; index < 4; index++)
{
int seg = index * 13;
deck[seg + 0].f = VALUE;
deck[seg + 0].value = 2;
deck[seg + 1].f = VALUE;
deck[seg + 1].value = 3;
deck[seg + 2].f = VALUE;
deck[seg + 2].value = 4;
deck[seg + 3].f = VALUE;
deck[seg + 3].value = 5;
deck[seg + 4].f = VALUE;
deck[seg + 4].value = 6;
deck[seg + 5].f = VALUE;
deck[seg + 5].value = 7;
deck[seg + 6].f = VALUE;
deck[seg + 6].value = 8;
deck[seg + 7].f = VALUE;
deck[seg + 7].value = 9;
deck[seg + 8].f = VALUE;
deck[seg + 8].value = 10;
deck[seg + 9].f = JACK;
deck[seg + 9].value = 10;
deck[seg + 10].f = QUEEN;
deck[seg + 10].value = 10;
deck[seg + 11].f = KING;
deck[seg + 11].value = 10;
deck[seg + 12].f = ACE;
deck[seg + 12].value = 11;
}
}
void print_deck(CARD deck[])
{
for (int x = 0; x < 52; x++)
{
print_card(deck[x]);
cout << endl;
}
}
void shuffle_deck(CARD deck[])
{
for (int x = 0; x < 52; x++)
{
int new_index = rand() % 52;
CARD temp = deck[x];
deck[x] = deck[new_index];
deck[new_index] = temp;
}
}
void repeat(int &result2)
{
static const char yes[] = "yes" ;
char word2[20];
cout << "Would you like to play again? [yes] [no]" << endl;
cin >> word2;
result2 = strcmp (word2, yes);
if (result2 == -1)
{
cout << "Goodbye!" << endl;
}
}
int main()
{
CARD deck[52];
//print_deck(deck);
int bank;
unsigned int seed;
int bet;
char word1[20];
char word2[20];
static const char hit[] = "hit" ;
static const char stand[] = "stand" ;
int result1;
int result2;
cout << "Enter the initial bankroll" << endl;
cin >> bank;
cout << "Enter seed" << endl;
cin >> seed;
cout << "Seeding random number generator..." << endl;
srand(seed);
cout << "== Blackjack v1.0 ==" << endl;
cout << "Initializing deck..." << endl;
do
{
init_deck(deck);
cout << "Shuffling deck..." << endl;
shuffle_deck(deck);
cout << "Current bankroll: " << bank << endl;
cout << "Enter bet:" << endl;
cin >> bet;
while (bet <= 0 || bet >= bank + 1)
{
cout << "Bet must be greater than zero and be at most " << bank << endl;
cout << "Current bankroll: " << bank << endl;
cout << "Enter bet:" << endl;
cin >> bet;
}
int next_index = 0;
CARD c1 = deck[next_index++];
CARD c2 = deck[next_index++];
CARD c3 = deck[next_index++];
CARD c4 = deck[next_index++];
CARD c5 = deck[next_index++];
int total_value = c1.value + c2.value;
cout << "Current hand: " ;
print_card(c1);
cout << " " ;
print_card(c2);
cout << ". " << "Player has: " << total_value << endl;
int dealer_value = c3.value + c4.value;
cout << "Dealer's hand: " ;
print_card(c3);
cout << " " ;
print_card(c4);
cout << ". " << "Dealer has: " << dealer_value << endl;
cout << "Player's turn:" << endl;
int hit_count = 3;
while (hit_count > 0 && total_value < 21)
{
cout << "Options: [hit] [stand]" << endl;
cin >> word1;
result1 = strcmp (word1, hit);
if (result1 == 0)
{
hit_count--;
CARD c5 = deck[next_index--];
total_value += c5.value;
cout << "New card: " ;
print_card(c5);
cout << endl;
cout << "Player has: " << total_value << endl;
if (total_value > 21)
{
cout << "Player bust! You lose." << endl;
bank = bank - bet;
if (bank == 0)
{
cout << "You are broke, get out of the casino!" << endl;
cout << "Goodbye!" << endl;
}
}
}
else
{
break ;
}
}
if (total_value > 21)
{
}
else
{
cout << "Dealer's turn:" << endl;
if (dealer_value >= 17)
{
cout << "Dealer stands." << endl;
}
else
{
int hit_count1 = 3;
while (hit_count > 0 && dealer_value < 17)
{
hit_count1--;
CARD c5 = deck[next_index++];
dealer_value += c5.value;
cout << "New card: " ;
print_card(c5);
cout << endl;
cout << "Dealer has: " << dealer_value << endl;
}
if (dealer_value > 21)
{
cout << "Dealer busts. You win!" << endl;
bank = bank + bet;
cout << "Current bankroll: " << bank << endl;
repeat(result2);
}
}
}
if (total_value <= 21 && dealer_value <= 21)
{
if (total_value == dealer_value)
{
cout << "Push!" << endl;
cout << "Current bankroll: " << bank << endl;
repeat(result2);
}
else if (total_value > dealer_value)
{
cout << "You Win!" << endl;
bank = bank + bet;
cout << "Current bankroll: " << bank << endl;
repeat(result2);
}
else if (dealer_value > total_value)
{
cout << "You lose!" << endl;
bank = bank - bet;
if (bank == 0)
{
cout << "Current bankroll: " << bank << endl;
cout << "You are broke, get out of the casino!" << endl;
cout << "Goodbye!" << endl;
}
else
{
cout << "Current bankroll: " << bank << endl;
repeat(result2);
}
}
}
}while (result2 == 0);
Last edited on Aug 5, 2012 at 8:03pm UTC
Aug 5, 2012 at 8:09pm UTC
I can't have the dealer value show up right there. The output has to look like this
Dealer's turn:
Dealer stands.
and then move on to the section of code.
Aug 5, 2012 at 8:11pm UTC
it's called debugging, why does it skip that if statement? because it isn't >= 17, so what is it equal to?
Aug 5, 2012 at 8:16pm UTC
Sorry, my computer froze while I was trying to update my post. I added
1 2 3
cout << "Dealer's turn:" << endl;
cout << dealer_value << endl;
if (dealer_value >= 17)
but it did the samething and the dealer was at 13.
Last edited on Aug 5, 2012 at 8:16pm UTC
Aug 5, 2012 at 8:19pm UTC
of course, all I added was a statement to see what the dealers value was.
so if the total points of the dealers card is 17 or more, he doesn't draw any more and stands, if it is 13 then shouldn't he draw another one until he is 17 or above? why isn't he drawing another one?
Aug 5, 2012 at 8:25pm UTC
Yeah, I just added another line of code that fixed the problem. That part was for the initial dealt hand. The dealer was drawing cards until he was at 17 and that's were I needed to add my code. Thanks for your help.