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#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <conio.h>
#include <windows.h>
#include <stdio.h>
using namespace std;
//void gameboard(int& px, int& py, int& cx, int& cy);
void rules ();
void game(int *px, int *py, int *cx, int *cy, bool gameOver,char (&gameboard)[25][80]);
//void game(int& px, int& py, int& cx, int& cy, char& moveN, char& moveS, char& moveE, char& moveW, bool& gameOver,char (&gameboard)[25][80]);
void move1(int *px, int *py, int *cx, int *cy);
//void move2(&movement2);
//void moveNorth(int *px);
void moveSouth(int *px);
void moveEast(int *py);
void moveWest(int *py);
void collision(int* px, int* py, int* cx, int* cy, bool* gameOver);
char gameboard[25][80];
int main(int argc, char *argv[])
{
bool gameOver=false;
char moveN='w';
char moveS='s';
char moveE='d';
char moveW='a';
int px=23;
int py=79;
int cx=23;
int cy=0;
char menuSelect;
char playAgain='y';
// const int column=80;
// const int row=25;
// char gameboard[row][column];
//char *pBoard=&gameboard[row][column];
while (playAgain=='y' || playAgain=='Y')
{
cout<<"Welcome to Tron, a two player racing game. The object? Survive!."<<endl;
cout<<"Press R for rules, P to play, or Q to quit"<<endl;
cin>>menuSelect;
switch (menuSelect)
{
case 'p':
game(&px,&py,&cx,&cy,gameOver,gameboard);
break;
case 'R':
rules ();
break;
case 'Q':
cout<<"Thanks for playing"<<endl;
break;
case 'P':
game(&px,&py,&cx,&cy,gameOver,gameboard);
break;
case 'r':
rules ();
break;
case 'q':
cout<<"Thanks for playing"<<endl;
break;
default:
cout<<"You entered an invalid menu selection."<<endl;
break;
}
cout<<"Would you like to play again?\n\n";
cin>>playAgain;
while (!(playAgain =='y' || playAgain =='Y' || playAgain =='n' || playAgain=='N'))
{
cout<<"You have entered an invalid selection\n";
cout<<"Would you like to play again?\n";
cin>>playAgain;
}
}
system("PAUSE");
return 0;
}
void game(int *px, int *py, int *cx, int *cy, bool gameOver,char (&gameboard)[25][80])
{
for (int i = 0; i<25; i++)
{
for (int j = 0; j<80; j++)
{
gameboard[i][j]=' ';
}
}
cout<<"To begin moving, press the W key to move up, D to move right, A to move left, or S to move down\n\n";
while(gameOver==false)
{
move1(px,py,cx,cy);
for (int i = 0; i<25; i++)
{
for (int j = 0; j<80; j++)
{
cout<<gameboard[i][j];
gameboard[*px][*py]='X';
gameboard[*cx][*cy]='Y';
}
}
Sleep(350);
// collision(px,py,cx,cy,gameOver);
}
}
void move1(int *px, int *py, int *cx, int *cy)
{
if (kbhit())
{
switch (getche())
{
case 'w':
*px=*px-1;
break;
case 'W':
*px=*px-1;;
break;
case 'd':
*py=*py+1;
break;
case 'D':
*py=*py+1;
break;
case 's':
*px=*px+1;
break;
case 'S':
*px=*px+1;
break;
case 'a':
*py=*py-1;
break;
case 'A':
*py=*py-1;
break;
default:
cout<<"You entered an invalid menu selection."<<endl;
break;
}
}
}
//void move2(&movement2)
//{
//if (&movement2=='i')
// {
//}
//void moveNorth(int *px)
//{
// *px=*px-1;
//
//}
//void moveSouth(int *px)
//{
// *px=*px+1;
//}
//void moveEast(int *py)
//{
// *py=*py+1;
//}
//void moveWest(int *py)
//{
// *py=*py-1;
//}
void collision(int* px, int* py, int* cx, int* cy, bool* gameOver)
{
if (*px>80 || *px<0)
{
*gameOver=true;
cout<<"COLLISION YOU BE DEAD YO!\n";
cout<<"GAME OVER!\n";
}
if (*py>25|| *py<1)
{
*gameOver=true;
cout<<"COLLISION YOU BE DEAD YO!\n";
cout<<"GAME OVER!\n";
}
}
void rules ()
{
cout<<"Tron is a contest between you and the machine.\n";
cout<<"The left line is controlled by the player 1, player 2 controls the right line.\n";
cout<<"Use the keyboard arrow keys to turn left, right, up or down.\n";
cout<<"The first player who crashes by touching another line with his own loses.\n";
cout<<"To move your bike w,a,s,and d moves the bike north,east,west and south for player one.\n";
cout<<" for player two, the movement commands are I for north, j for west,e for east and m for south\n";
}
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