Which library to use?

Ok so I know this has been asked a thousand times, but I'm gonna ask it again.
I've come to the conclusion that I'm migrating a game in Java to C++, as my partner who wanted to do it in Java instead, has bailed on the project. I'm more comfortable in C++, so there's my decision. Anyway, we were using a library called Slick2D and it was alright. Not much info on it though.

Anyway, the C++ libs I'm looking at, because it's all I've heard of, is SDL, SFML, or Allegro. It's for a 2D game, so any suggestions? I'd prefer something meant for C++ and not C, and with decent documentation.
I'm still going to recommend SFML2, if you use VS2010 there are pre compiled binaries on their site now. I also made a project wizard so you don't have to deal with linker settings. Here the thread I made fire it http://cplusplus.com/forum/lounge/72064/
I use Code::Blocks. Gave up with VS awhile ago :/
I'm sure I can figure out how to get it set up though, I've dealt with enough 3rd party libraries at this point.
I seem to remember there is an SFML project wizard for code blocks. I'm just starting with SFML myself and am finding it pretty easy to work with. I'm currently building a win32 gui for a very simple SFML app. Is this game the tower defense you've mentioned? Got the project hosted anywhere?
Yea it's the same TD. It is not hosted anywhere, I had planned on it but I was wanting to get it to be a little more robust first. Haven't had a whole lot of time to work on it this summer with classes and full time work.

But, I do plan on it putting it up on sourceforge soon.

EDIT:
If you would like, I can bring you into the project. I have a LucidChart account with some various docs for it. The project is pretty much starting from scratch, though.
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I have been looking into starting a decent sized SFML project, my current project (a simple game of life clone) isn't using much SFML. So, I am interested, but to be fair I have zero experience with tower defense games (not sure Ive ever even played one, since I rarely play games). But I definitely would like to see the docs/code you have and am willing to help out if I can. My time is also pretty limited, I only work part time but have full time girlfriend and son.
Would you be willing to start code from scratch? Not happy with how things are turning out Java side. It's quite a mess. I do have plenty of docs (digital and physical).

Art style I'm wanting to redo. Currently it's like a 8 bit kind of feel. Did that out of convenience, but it looks rather cheap.

I can send you more info via email or PM if you're interested.
Sure, starting from scratch is no problem, my email is in my profile.
Edit: Thought my email was visible in profile, at any rate svogel76[at]comcast[dot]net
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Ah well I sent a PM. I'll send an email just to get contact info out.

Just made a project on sourceforge it. Nothing really in it yet as I'm at work and don't have any code/art on me.
https://sourceforge.net/projects/sfmltowerdefens/
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