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//array.h
#ifndef Array_H
#define Array_H
#include "point.h"
#include <string>
using namespace std;
class Array
{
private:
Point* m_data; // Dynamic Array of Point pointers.
int m_size; // Size of Dynamic Array.
public:
Array(); // Default constructor
Array(const int new_size); // constructor with size argument.
Array(const Array& ar); // Copy constructor
~Array(); // Destructor
int Size(); // Get the size of the m_data pointer Array
void SetElement(const Point& pt, int index);
Point& Array::GetElement(int index);
Array& Array::operator = (const Array& source); // Assignment operator.
Point& Array::operator [] (int index); //[] operator can be used for both reading and writing elements.
friend ostream& operator << (ostream& os, const Array& ar); // Global Methods
};
#endif // Array_H
// point.h
#ifndef Point_H
#define Point_H
#include <string>
#include <iostream>
using namespace std;
class Point
{
private:
double m_x; // X coordinate for Point
double m_y; // Y coordinate
public:
// Constructors
Point(); // Default constructor
Point(double new_x, double new_y); // Initialize with x and y value
~Point(); // Destructor
Point(const Point& point); // Copy Constructor
string Point::ToString(void) const; // String representation of a point
friend ostream& operator << (ostream& os, const Point& point);
};
#endif // Point_H
//array.cpp
#include "array.h"
#include "point.h"
#include <cmath>
#include <sstream>
#include <iostream>
using namespace std;
Array::Array()
{
// cout << "Array Default Constructor... done" << endl;
m_size = 10;
m_data = new Point[m_size];
}
Array::Array(const int new_size) //specified by the size input argument
{
// cout << "Array size Constructor" << endl;
m_size = new_size;
m_data = new Point[m_size];
}
Array::Array(const Array& ar)
{
// cout << "Array copy Constructor...done" << endl;
m_size = ar.m_size; // shallow copy - this is not dynamic alloc
if (ar.m_data) // if not zeros then there is a ref. - Deep copy needed
{
cout <<"im here on copy"<<endl;
m_data = new Point[ar.m_size];
for (int i = 0; i < ar.m_size; i++)
m_data[i] = ar.m_data[i];
}
else
m_data = 0; //NULL
}
Array::~Array()
{
// cout << "Array Destructor... done" << endl;
delete [] m_data;
}
Array& Array::operator = (const Array& source)
{
// cout << "Array Assignment operator... done" << endl;
if (this == &source)
{
// cout << "Same Array " << endl;
return *this;
}
delete [] m_data;
// cout <<"Deleted m_data array" << endl;
m_size = source.m_size; // shallow copy - this is not dynamic alloc
if (source.m_data) // if not zeros then there is a ref. - Deep copy needed
{
// cout <<"im here"<<endl;
m_data = new Point[source.m_size]; // create a new pointee.
for (int i = 0; i < source.m_size; i++)
m_data[i] = source.m_data[i]; //copy the points from/to array
}
else
m_data = 0; //NULL
return *this;
}
int Array::Size()
{
return m_size;
}
void Array::SetElement(const Point& pt, int index)
{
try{
if (index >= m_size){throw 11;} // When the index is out of bounds, ignore the “set”.
}
catch (int x )
{
cout << "ERROR" << x << " ignore the set, because index more then massive size"<< endl;
}
m_data[index] = pt;
cout << "Set Element " << pt << endl;
}
Point& Array::GetElement(int index)
{
// cout << "GetElement...done " << endl;
try
{
if (index > m_size || index < 0){ throw 1;} // по заданию надо ставить вроде как -1 но что то ошибка какая то когда минус один ставишь разобраться потом
}
catch (double x)
{
cout << "index incorrect, index too big or too small " << x << endl;
}
return m_data[index];
}
ostream& operator << (ostream& os, const Array& ar)
{
os << "\nArray Size = " << ar.m_size << endl;
for (int i = 0; i < ar.m_size; i++)
os << "Array [" << i << "]= "<< ar.m_data[i] << endl;
return os;
}
Point& Array::operator [] (int index)
{
// cout << "Array [] operator" << endl;
if (index > this->m_size)
{//When the index is out of bounds, return the first element.
// cout << "i am hreeeee" << endl;
return this->m_data[0];
}
return m_data[index];
}
//point.cpp
#include "point.h"
#include <sstream>
#include <cmath>
using namespace std;
ostream& operator << (ostream& os, const Point& point)
{
return os << point.ToString();
}
Point::Point() : m_x(0), m_y(0) {}
Point::Point(double new_x, double new_y) : m_x(new_x), m_y(new_y) {}
Point::Point(const Point& point)
{
m_x = point.m_x;
m_y = point.m_y;
}
Point::~Point() {}
std::string Point::ToString(void) const // create a string representation of a point
{
std::ostringstream os;
os << m_x << " , " << m_y;
std::string double_string = os.str(); // create a string like: “Point(1.5, 3.9)”
return "Point(" + double_string + ")";
}
//main.cpp
#include <iostream>
#include <sstream>
#include "array.h"
#include "point.h"
using namespace std;
int main()
{
{
Point* p1 = new Point(1,12);
Point* p2 = new Point(-3,4);
Point* p3 = new Point(-32,21);
// Point* p4 = new Point(-32,2122);
cout << " TEST OF ToString fuctionf working : "; p2->ToString();
cout << endl;
Array arr1(3);
arr1.SetElement(*p1,0);
arr1.SetElement(*p2,1);
arr1.SetElement(*p3,5);
cout << arr1.GetElement(0) << endl << arr1.GetElement(1) << endl << arr1.GetElement(2) << endl << endl;
Array arr2(3);
arr1 = arr1;// assignment operator test
cout << arr1.GetElement(0) << endl << arr1.GetElement(1) << endl << arr1.GetElement(2) << endl << endl;
arr2 = arr1;// assignment operator test
cout << arr2.GetElement(0) << endl << arr2.GetElement(1) << endl << arr2.GetElement(2) << endl << endl;
Array arr3(arr2);// Copy constructor test
cout << arr3.GetElement(0) << endl << arr3.GetElement(1) << endl << arr3.GetElement(2) << endl << endl;
cout << endl;
cout << "now let's test [] overload operator" << endl;
Array* my_Array3 = new Array(3);
my_Array3->SetElement(*p2,0);
my_Array3->SetElement(*p3,1);
cout << "my_Array3 [] operator " << (*my_Array3)[1] << endl;
}
system ("pause");
return 0;
}
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