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// Minesweeper 4.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <ctime>
#include <string>
using namespace std;
int score = 0;
int X,Y;
char name;
/* we take out the functionality of displaying the board
** this way we can display beginner/intermediate/... boards
** with just this function.*/
void display_board(char** board, int rows, int columns)
{
int linecharacters = 0;
char vlign = '|';
char hlign = '_';
// printing the first row here
cout << " |";
linecharacters += 3;
for (int i=0; i<columns; i++)
{
cout << i;
if (i<=9)
{
cout << " ";
linecharacters++;
}
cout << "|";
linecharacters += (i > 9) ? 3 : 2;
}
cout << endl;
string line = string(linecharacters, hlign);
for (int r=0; r<rows; r++);
{
cout << line << endl;
/* as for our Y axis numbers, we want them at the start of every row
* so we put them before we start generating dots or dashes
* we can use the counter of the row-loop as the actual numbers: */
if (r<=9) { cout << r << " " << vlign; } //this line is the error
else { cout << r << vlign; } //prints 2-digit number
for (int c=0; c<columns; c++)
{
if (board[r][c] == 'e')
{ cout<<"- "<<vlign;} //dash if guessed and no bomb
else if (board[r][c] == 'x')
{cout<<"X "<<vlign;} // X marks a marked bomb
else
{ cout<<". "<<vlign;} //point if not guessed, or if bomb
}
cout<<endl;
}
}
/* we take out the functionality of playing i.e. marking fields,
** again so that this can apply to all levels */
void play_board(char** board, int rows, int columns, int mines)
{
int guessed_mines = 0; //keep track of number of correctly guessed mines
int X, Y; //user specified X/Y coordinates
char userchoice;
//we need to do the following in a loop until either the player hits a bomb
//or the player finds the mines and wins the game
do
{
display_board(board, rows, columns);
cout<<"Enter X Co-ordinate (1-8)"<<endl;
cin>>X;
cout<<"Enter Y Co-ordinate (1-8)"<<endl;
cin>>Y;
cout<<"Enter M to make move, B to mark as bomb"<<endl;
cin>>userchoice;
if (Y>rows||X>columns)
cout << "You have entered the wrong Co-ordinates, Please Retry" << endl;
//if user choses Move and hits a bomb, game ends
if (userchoice=='m' && board[X][Y] == 'b')
{
cout << "Boom! Sorry, you lost this game. Better luck next time!" <<endl;
cout << "Your total score for this game is : ";
break;
}
//if user choses mark Bomb on a bomb field, set value to x
else if (userchoice=='b' && board[X][Y] == 'b')
{
board[X][Y] = 'x';
guessed_mines++;
score = score + 10;
}
//possibly you may want to add a check when user marks bomb but field is empty.
//if field is empty and not already marked as bomb, mark as [e]mpty.
else
{
if (board[X][Y] != 'x') board[X][Y] = 'e';
++score;
}
} while (guessed_mines < mines);
//if the number of guessed mines is indeed the number of mines in the board, win
if (guessed_mines == mines)
{
cout << "You won!" << endl;
//you can insert a question here like "play again? next level?"
}
}
void set_mines(char** board, int columns, int rows, int mines)
{
int minecounter = 0, X, Y;
do
{
X = rand()%rows; //we use rows and columns passed in the
Y = rand()%columns; //parameters so it will work in whatever level we use this
if (board[X][Y] !='b')
{
board[X][Y] = 'b'; //Assign the bomb
minecounter++;
}
} while (minecounter < mines);
}
void beginner() { //Beginner
int rows=8, columns=8, mines=99;
cout << "You have selected to play the Beginner level of minesweeper, Good Luck!" << endl;
//declare and fill the board matrix, can't use regular array as we're passing
//this to functions, don't worry about it now, just know this is an ugly quickfix.
char** beginnerboard = new char *[rows];
for (int i=0;i<rows;i++)
{
beginnerboard[i] = new char[columns];
}
//assign bombs by putting the letter "b" in certain fields of our board
set_mines(beginnerboard, rows, columns, mines);
//play the game
play_board(beginnerboard, rows, columns, mines);
cout<<score<<endl;
system ("pause");
delete[] beginnerboard;
}
void intermediate() { //Intermediate
int rows=16, columns=16, mines=40;
cout << "You have selected to play the Intermediate level of minesweeper, Good Luck!" << endl;
//declare and fill the board matrix, can't use regular array as we're passing
//this to functions, don't worry about it now, just know this is an ugly quickfix.
char** intermediateboard = new char *[rows];
for (int i=0;i<rows;i++)
{
intermediateboard[i] = new char[columns];
}
//assign bombs by putting the letter "b" in certain fields of our board
set_mines(intermediateboard, rows, columns, mines);
//play the game
play_board(intermediateboard, rows, columns, mines);
cout<<score<<endl;
system ("pause");
delete[] intermediateboard;
}
void expert() { //Intermediate
int rows=24, columns=24, mines=576;
cout << "You have selected to play the Intermediate level of minesweeper, Good Luck!" << endl;
//declare and fill the board matrix, can't use regular array as we're passing
//this to functions, don't worry about it now, just know this is an ugly quickfix.
char** expertboard = new char *[rows];
for (int i=0;i<rows;i++)
{
expertboard[i] = new char[columns];
}
//assign bombs by putting the letter "b" in certain fields of our board
set_mines(expertboard, rows, columns, mines);
//play the game
play_board(expertboard, rows, columns, mines);
cout<<score<<endl;
system ("pause");
delete[] expertboard;
}
void leaguetable() //Table
{
system("cls");
cout << "This is the League Table" << endl;
system ("pause");
}
void displayMenu() //Menu
{
char choice;
system("cls");
cout << "Welcome to Minesweeper!" << endl;
cout << "1.Beginner" << endl;
cout << "2.Intermediate" << endl;
cout << "3.Expert" << endl;
cout << "4.League Table" << endl;
cout << "5.Exit" << endl;
cout << "Please enter your menu choice: ";
cin >> choice;
switch (choice)
{
case '1' :
beginner();
break;
case '2' :
intermediate();
break;
case '3' :
expert();
break;
case '4' : leaguetable();
break;
case '5' : cout << "Thanks for playing minesweeper" << endl;
break;
default :
cout << "Please enter a value between 1 and 5" << endl;
system ("pause");
}
}
int main()
{
srand(time(NULL));
displayMenu();
system("pause");
return 0;
}
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