Is it possible to somehow 'merge' the used .wav files into the compiled program?
For example, when I compile my program that have: PlaySound ("lol.wav",NULL,SND_FILENAME|SND_ASYNC);
Would need the .wav to be inside the same folder in order for the .exe to play the sound. I want the .exe to be 'independent'
You could write a program that copies the data of a wav file to a text file byte-by-byte with comma's seperating each byte. Then just turn that text file into a CPP file: