keep getting a screen of white!!

so i making a game and i trying to load a texture and i believe i have loaded it corretly but all i am getting is a white screen and i cant find where the problem lies!


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#include "MenuState.h"
#include "GL_Functions.h"
#include "Game.h"

MenuState::MenuState(Game* pGame)
{
	m_pOwningGame = pGame;	
}
MenuState::~MenuState()
{
	int m_iTitleScreen;
}

void MenuState::OnLoad()
{
	m_iTitleScreen = LoadTexture("./Images/TitleScreen.png");
}

void MenuState::OnUnload()
{
	FreeTexture(m_iTitleScreen);
}

void MenuState::Update()
{
	DrawSprite(m_iTitleScreen,0,0,1024,768);
	if(IsKeyDown(' ') == true)
	{
		m_pOwningGame->ChangeState(Game::PLAY_GAME_STATE);
	}
}

void MenuState::Draw()
{
	DrawSprite(m_iTitleScreen,0,0,1024,768);
}
never mind the file directory had a lower case in one word..it needed a capital sigh
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