i've spent a good 4-6 hours of my day trying to get SFLM to run a simple window, the tutorial on the website offers very little information and their are no up to date videos on the subject. Im using Windows 7 and codeblocks, but NOTHING is working for me. Is there ANY tutorials that can actually explain how to install SFLM? i just get error after error trying to use the SFML website tutorials, on the verge of a mental breakdown.
Have you tried the sfml website forums? If I remember it uses cMake which took me a couple of tries to get it to compile with the compiler I was using. The cMake directions were pretty strait forward.
I find that every-time I make a new project I am unable to link to the SFML libraries as well. I always have to recompile and then it may or may not work. I've sort of given up on that library because of this.
Don't worry it isn't just you. What I do now is if I need a function from SFML, I look through the source code and figure out how they did it. Then I write my own version.
Here is the funny part: Boost, which is infinitely more complicated than SFML took me about 30 minutes to install (including compilation time). I've never had linking errors in any projects I've created since then. SFML rarely takes me less than 8 hours of work each time I try to add it to a project.
@Stewbond
8 hours each time? You are either exaggerating or there is something seriously wrong with either you or your compiler.
How hard can it be?
1. Open cmake and show it where SFML is
2. Choose static build (cuz sfml dynamic dislikes ATI cards) and generate project files
3. Compile in release mode
4. copy the libs and headers to your compilers directory
5. Link the program against sfml-system-s.lib, sfml-graphics-s.lib, sfml-window-s.lib (network ??)
6. Define SFML_STATIC
7. ??Profit??
And all that takes me, with compile time, 15 minutes max. If you already compiled SFML once, simply jump to step 5...