1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
char start, yourmove;
short int onum = rand() % 5 + 1;
char omove[5] = {'a', 'm', 'h', 's', 'w'};
short int yourrehealth = 45;
short int o1rehealth = 20;
void battle1(){
cout << "Choose your move (press 'a' to attack with your sword, 'm' to attack with magic, 'h' to heal yourself, 's' to defend with your shield, or 'w' to defend with your wand)!" << endl;
cin >> yourmove;
if (yourmove == 'a'){
cout << "You attacked with your sword!" << endl;
int onum = rand() % 5 + 1;
if (onum == 1){
yourrehealth = 42;
o1rehealth = 22;
cout << "The Death Eater also attacked with its sword!" << endl << endl << "You both lose 3 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " ." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 2){
yourrehealth = 41;
o1rehealth = 22;
cout << "The Death Eater attacked with its wand!" << endl << endl << "You lose 4 damage, while the Death Eater loses 3 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 3){
yourrehealth = 42;
o1rehealth = 25;
cout << "The Death Eater defended with its shield!" << endl << endl << "You lose 3 damage as backlash, while the Death Eater is unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 4){
yourrehealth = 45;
o1rehealth = 22;
cout << "The Death Eater defended with its wand!" << endl << endl << "You sustain no damage, while the Death Eater loses 3 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else {
yourrehealth = 45;
o1rehealth = 23;
cout << "The Death Eater healed itself!" << endl << endl << "You sustain no damage, while the Death Eater loses 2 damage, due to your sword and its heal. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
}
else if (yourmove == 'm'){
int onum = rand() % 5 + 1;
cout << "You attacked with your wand!" << endl;
if (onum == 1){
yourrehealth = 42;
o1rehealth = 21;
cout << "The Death Eater attacked with its sword!" << endl << endl << "You lose 3 damage, while your opponent loses 4 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " ." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 2){
yourrehealth = 41;
o1rehealth = 21;
cout << "The Death Eater also attacked with its wand!" << endl << endl << "You each lose 4 damage! You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 3){
yourrehealth = 45;
o1rehealth = 21;
cout << "The Death Eater defended with its shield!" << endl << endl << "The wrong defense was used! You stay unharmed, while the Death Eater loses 4 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth - 4 << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 4){
yourrehealth = 42;
o1rehealth = 25;
cout << "The Death Eater defended with its wand!" << endl << endl << "You get 3 damage of backlash, while the Death Eater is unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else {
yourrehealth = 45;
o1rehealth = 22;
cout << "The Death Eater healed itself!" << endl << endl << "You sustain no damage, while the Death Eater loses 3 damage, due to your wand and its heal. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
}
else if (yourmove == 'h'){
int onum = rand() % 5 + 1;
cout << "You healed yourself!" << endl;
if (onum == 1){
yourrehealth = 43;
o1rehealth = 25;
cout << "The Death Eater attacked with its sword!" << endl << endl << "You lose 2 damage, while your opponent loses no damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " ." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 2){
yourrehealth = 42;
o1rehealth = 25;
cout << "The Death Eater attacked with its wand!" << endl << endl << "You lose 3 damage, while the Death Eater is unharmed! You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 3){
yourrehealth = 46;
o1rehealth = 25;
cout << "The Death Eater defended with its shield!" << endl << endl << "You gain 1 health, while the Death Eater is unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth - 4 << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 4){
yourrehealth = 46;
o1rehealth = 25;
cout << "The Death Eater defended with its wand!" << endl << endl << "You gain 1 health, while the Death Eater is unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else {
yourrehealth = 46;
o1rehealth = 26;
cout << "The Death Eater also healed itself!" << endl << endl << "You both gain 1 health. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
}
else if (yourmove == 's'){
int onum = rand() % 5 + 1;
cout << "You defended with your shield!" << endl;
if (onum == 1){
yourrehealth = 45;
o1rehealth = 22;
cout << "The Death Eater attacked with its sword!" << endl << endl << "You defended with your shield, staying unharmed, while your opponent loses 3 damage. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " ." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 2){
yourrehealth = 41;
o1rehealth = 25;
cout << "The Death Eater attacked with its wand!" << endl << endl << "You defend incorrectly, losing 4 damage, while the Death Eater is unharmed! You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 3){
yourrehealth = 45;
o1rehealth = 25;
cout << "The Death Eater defended with its shield!" << endl << endl << "You both are unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth - 4 << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else if (onum == 4){
yourrehealth = 45;
o1rehealth = 25;
cout << "The Death Eater defended with its wand!" << endl << endl << "You both are unharmed. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
else {
yourrehealth = 45;
o1rehealth = 26;
cout << "The Death Eater healed itself!" << endl << endl << "You are unharmed, while the Death Eater gains 1 health. You have " << yourrehealth << " XP and your opponent has " << o1rehealth << " XP." << endl << endl;
int onum = rand() % 5 + 1;
}
}
}
void enterdarkcave () {
cout << "Harry has set off on a mission to destroy Voldemort for good. He learns that Voldemort is hiding deep in a cave. He enters this gloomy cave, and is immediately met by a murderous Death Eater with 25 XP! Prepare to battle!" << endl << endl << endl;
battle1();
};
void beginning(){
cin >> start;
if ((start == 'y') || (start == 'Y')){
enterdarkcave();
}
}
int main(){
srand ( time(NULL) );
beginning();
system("pause");
}
|