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#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;
int pcards, ocards, knowtoplay, instructionrepeat;
string oplay, pplay, onextcard, pnextcard;
string deck [52] = {"AC", "AH", "AS", "AD", "2C", "2H", "2S", "2D", "3C", "3H", "3S", "3D", "4C", "4H", "4S", "4D", "5C", "5H", "5S", "5D", "6C", "6H", "6S", "6D", "7C", "7H", "7S", "7D", "8C", "8H", "8S", "8D", "9C", "9H", "9S", "9D", "10C", "10H", "10S", "10D", "JC", "JH", "JS", "JD", "QC", "QH", "QS", "QD", "KC", "KH", "KS", "KD"};
int instructions()
{
cout << "Welcome to War, the famous card game! /nDo you know how to play? If yes, type 1. If no, type 0./n";
thing:
cin >> knowtoplay;
if (knowtoplay == 1){
darn:
cout << "Great! Get ready to play!/n";
goto play;
}
else if (knowtoplay == 0)
{
blah:
cout << "Here's how it works: Each player starts with half the deck of cards. Together, they slam down the top card in their stack. Whichever card has a higher value (suits don't count), the person who played that card takes both cards. You may be wondering, what if the cards have the same value? Then, each player puts down 3 extra face-down cards, and the next one is turned face-up. Whoever has the higher face-up card gets ALL the cards! Whoever has every card in their posession at any time wins! /nWould you like to hear that again (type 1), or just play (type 0)?";
cin >> instructionrepeat;
if (instructionrepeat == 1) goto blah;
else if (instructionrepeat == 0){
goto darn;
}
else {
cout << "Please enter either 0 or 1";
goto thing;
} ;
};
play:;
};
int starttoplay(){
// What goes here?
cout << "The deck has been shuffled and both you and the CPU have received 26 random cards.";
}
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