Dynamic Collision Detection help?

Hi there. I apologise for the two new threads, I'm pretty new to C++ and having quite a hard time with this

I can get static collision detection to work perfectly, but I'm having a bit of a problem with dynamic and sweeping collision detection methods

I accept this is a large task to ask for help with, but I would be much appreciative of any help I can get towards basic dynamic collision detection
Can you elaborate on what you mean by "dynamic" collision detection? I'm unfamiliar with the term in this context.
Basically, rather than testing to see if a moving sprite has collided with a stationary sprite, I'll need to be able to test if two moving sprites have crossed paths during the update

If that makes sense
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