1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
|
#include <string.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
#include <stdlib.h>
#define ESC 27
#define NEW_GAME 0
#define PLAYER_1 1
#define DEALER 2
#define DONE 3
#define FALSE 0
#define TRUE 1
/* Prototypes */
void RandomCards(void);
void ClearTable(void);
void NewGame(void);
void Player_1(void);
void Dealer(void);
void Done(void);
void Status(void);
void TestAce(int iTotal);
/* Globals */
char aTable[100]; // Cards on the table. 0 - 51
char szCardType[10]; // Diamond,Spades, Heart and Clovers
char szCardValue[20];// 2 to 10 and Jack, Queen, King and Ace
int iCardValue; // Card value of current card
int iCardValueP1; // Total card value of player 1
int iCardValueD; // Tolal card value of dealer
int iCardTable; // Number of card from the deck
int iCard; // Card picked 0 - 51
int iStatus; // Player, Dealer or Done
/*****************************************************************************/
void main() {
int iCh;
iCardTable = 52;
ClearTable();
iStatus = NEW_GAME;
// Do forever until ESC or 'p'
for (;;) {
printf("press 'p' to play BlackJack by press a key or ESC to quit\r\n");
iCh = getch();
if (iCh == 'p') {
Status();
} else if (iCh == ESC) {
break;
}
};
}
/*****************************************************************************/
void RandomCards()
{
int iPtr;
int iEquel;
do {
iCard = (rand() % 52);
iEquel = FALSE;
/* Search table to see of same card on the table if is then redo */
for (iPtr = 0; iPtr <= 51; iPtr++) {
if (iCard == aTable[iPtr]) {
iEquel = TRUE;
break;
}
}
/* jump out of loop if card is different from table */
} while (iEquel == TRUE);
// Place card at table
aTable[iCard] = iCard;
iCardTable++;
// Card 0 to 12
if (iCard <= 12) {
strcpy(szCardType, "Diamonds.");
iCardValue = iCard + 2;
// Card 13 - 26
} else if (iCard <= 25) {
strcpy(szCardType, "Spades.");
iCardValue = iCard - 11;
// Card 27 - 40
} else if (iCard <= 38) {
strcpy(szCardType, "Hearts.");
iCardValue = iCard - 24;
// Card 41...
} else {
strcpy(szCardType, "Clovers.");
iCardValue = iCard - 37;
}
if (iCardValue <= 10) {
sprintf(szCardValue, "%d of ", iCardValue);
} else if (iCardValue <= 11) {
iCardValue = 10;
strcpy(szCardValue, "Jack of ");
} else if (iCardValue <= 12) {
iCardValue = 10;
strcpy(szCardValue, "Queen of ");
} else if (iCardValue <= 13) {
iCardValue = 10;
strcpy(szCardValue, "King of ");
} else {
iCardValue = 1;
strcpy(szCardValue, "Ace of ");
}
printf("%s%s\r\n", szCardValue, szCardType);
}
/*****************************************************************************/
void Status()
{
switch(iStatus) {
case NEW_GAME:
NewGame();
break;
case PLAYER_1:
Player_1();
break;
case DEALER:
Dealer();
break;
case DONE:
Done();
break;
default:{
iCardTable = 52;
iStatus = NEW_GAME;
}
}
}
/*****************************************************************************/
void NewGame(void)
{
iCardValueP1 = 0;
iCardValueD = 0;
printf("\r\nDealing Cards. Player:\r\n");
RandomCards();
TestAce(iCardValueP1);
iCardValueP1 += iCardValue;
RandomCards();
TestAce(iCardValueP1);
iCardValueP1 += iCardValue;
printf("Player have: %d\r\n", iCardValueP1);
/*
printf("\r\nDealing Cards. Dealer:\r\n");
RandomCards();
TestAce(iCardValueD);
iCardValueD += iCardValue;
RandomCards();
TestAce(iCardValueD);
iCardValueD += iCardValue;
printf("Dealer have: %d\r\n", iCardValueD);
*/
iStatus = PLAYER_1;
Status();
}
/*****************************************************************************/
void Player_1(void)
{
int iCh;
printf("\r\nGet a card or stay: c = Get a card. s = stay. Player total: %d\r\n", iCardValueP1);
do {
iCh = getch();
if (iCh == 'c') {
RandomCards();
ClearTable();
TestAce(iCardValueP1);
iCardValueP1 += iCardValue;
printf("Player total: %d\r\n", iCardValueP1);
if (iCardValueP1 > 21) {
printf("**** BUSTED Player loss **** New Game\r\n\n", iCardValueP1);
iStatus = NEW_GAME;
}
} else if (iCh == 's') {
printf("Player stand at: %d\r\n\n", iCardValueP1);
iStatus = DEALER;
}
} while ((iCh != 'c') && (iCh != 's'));
Status();
}
/*****************************************************************************/
void Dealer(void)
{
// If card > than 17 dealer stand
if (iCardValueD > 17) {
printf("Dealer stand at: %d\r\n", iCardValueD);
iStatus = DONE;
} else {
RandomCards();
ClearTable();
TestAce(iCardValueP1);
iCardValueD += iCardValue;
printf("Dealer total: %d\r\n\n", iCardValueD);
if (iCardValueD > 21) {
printf("**** DEALER loss **** New Game\r\n\n", iCardValueP1);
iStatus = NEW_GAME;
}
}
Status();
}
/*****************************************************************************/
void Done(void)
{
if (iCardValueP1 >= iCardValueD) {
printf("\r\n\n\n*** PLAYER WON *** Player %d Dealer %d\r\n\n", iCardValueP1, iCardValueD);
} else {
printf("\r\n\n\n*** DEALER WON *** Player %d Dealer %d\r\n\n", iCardValueP1, iCardValueD);
}
iStatus = NEW_GAME;
}
/*****************************************************************************/
void TestAce(int iTotal)
{
// Test for an Ace
if (iCardValue == 1) {
if ((iTotal + 11) <= 21) {
iCardValue = 11;
}
}
}
/*****************************************************************************/
/* Clear deck to -1 */
void ClearTable()
{
int iPtr;
if (iCardTable == 52) {
iCardTable = 0;
iCard = 0;
printf("\r\nNew deck\r\n");
/* Setup a random seed number from computer time */
srand(time(NULL));
// Fill table with -1. Can not use zero because zero is a valid number
for (iPtr = 0; iPtr < 60; iPtr++) {
aTable[iPtr] = -1;
}
}
}
/*****************************************************************************/
|