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#include <iostream>
#include "playing_card.hpp"
using namespace std;
// Overloading relational operators
bool PlayingCard::operator< (const PlayingCard& rhs) {
if(_suit < rhs.getSuit())
return true;
else if(_suit > rhs.getSuit())
return false;
return _face_value < rhs.getFaceValue();
}
bool PlayingCard::operator> (const PlayingCard& rhs) {
if(_suit > rhs.getSuit())
return true;
else if(_suit < rhs.getSuit())
return false;
return _face_value > rhs.getFaceValue();
}
bool PlayingCard::operator== (const PlayingCard& rhs) {
return _suit == rhs.getSuit() &&_face_value == rhs.getFaceValue();
}
bool PlayingCard::operator!= (const PlayingCard& rhs) {
if(_suit != rhs.getSuit())
return true;
return _face_value != rhs.getFaceValue();
}
ostream& PlayingCard::operator<<( ostream& out, const PlayingCard& pc ){
static const string suit_names[4] = {"Clubs", "Diamonds", "Hearts", "Spades"};
static const string _face_values[13] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven",
"Eight", "Nine", "Ten", "Jack", "Queen", "King" };
out << _face_values[pc.getFaceValue()] << suit_names[pc.getSuit()];
return out;
}
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