I'm making a small game for my application to a college, but I'm quite new to C++.
The game is going to be a Win32 Console game for now. It's a 2D real-time game in which a player tries to reach the top of the room by climbing boxes and tries to avoid getting crushed under falling boxes.
I want to make the player move by checking if an arrow button is pressed, but I need some help. Is there some function which checks for a pressed button without pausing the program?
I'm going to make the game for Windows only now, so using Windows OS libraries is not a problem.