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#include <iostream>
#include <stdlib.h>
#include <ctime>
using namespace std;
//prototypes
void helplist ();
void displaynumber (int yhealth, int ehealth);
void commandprompt ();
void monsterattack ();
//health/etc. variable declaration
int yhealth, ehealth, damage, heal, enemydamage, enemyheal;
//displays health
void displaynumbers (int yhealth, int ehealth)
{
cout << "\nYour Health " << yhealth << "\tEnemy Health " << ehealth <<"\n" << endl;
}
//prompts for and computes commands
void commandprompt ()
{
char x;
bool input = false;
while (!input)
{
damage = 0;
heal = 0;
cout << "Please enter a command: ";
cin >> x;
switch (x)
{
case 'h':
case 'H':
helplist();;
break;
case 'a':
case 'A':
damage = damage = rand() % 5 + 5;
cout << "\nYou punched the enemy for " << damage << " damage" << endl;
input = true;
break;
case 'b':
case 'B':
damage = damage = rand() % 13 + 2;
cout << "\nYou kicked the enemy for " << damage << " damage" << endl;
input = true;
break;
case 'c':
case 'C':
damage = damage = rand() % 30;
if (damage == 0)
{
cout << "\nYou missed" << endl;
}
else
{
cout << "\nYou slashed the enemy for " << damage << " damage" << endl;
}
input = true;
break;
case 'd':
case 'D':
damage = damage = rand() % 100 + -50;
if (damage > 0)
{
cout << "\nYou cast magic on the enemy for " << damage << " damage" << endl;
}
else if (damage == 0)
{
cout << "\nYou cast magic on the enemy but it did nothing" << endl;
}
else
{
cout << "\nYou cast magic but accidently healed the enemy for " << damage * -1 << " health" << endl;
}
input = true;
break;
case 'e':
case 'E':
heal = rand() % 100 + -50;
if (heal > 0)
{
cout << "\nYou healed yourself for " << heal << " health" << endl;
}
else if (heal == 0)
{
cout << "\nThe potion did nothing" << endl;
}
else
{
cout << "\nThe potion did not work quite right and lowered your health by " << heal * -1 << endl;
}
input = true;
break;
default:
cout << "\nYou did not enter a valid command. Please try again. If you need help, type 'h' for a list of commands.\n" << endl;
}
}
}
//displays help
void helplist ()
{
cout << "\nPlease type in the letter of the command you wish to use\n" << endl;
cout << "---List of commands---" << endl;
cout << "Punch (a) - Punch the enemy for damage" << endl;
cout << "Kick (b) - Kick the enemy with a sword for damage" << endl;
cout << "Slash (c) - Slash the enemy for damage" << endl;
cout << "Magic (d) - Cast magic on the enemy causing either damage or health" << endl;
cout << "Potion(e) - Use a potion to heal yourself - it might have negetive effects\n" << endl;
}
//enemy attack
void monsterattack ()
{
int x;
bool input = false;
while (!input)
{
x = rand() % 4 + 1;
enemydamage = 0;
enemyheal = 0;
switch (x)
{
case 1:
enemydamage = rand() % 5 + 5;
cout << "\nThe enemy slashed you for " << enemydamage << " damage" << endl;
input = true;
break;
case 2:
enemydamage = rand() % 13 + 2;
cout << "\nThe enemy bit you for " << enemydamage << " damage" << endl;
input = true;
break;
case 3:
enemydamage = rand() % 30;
if (enemydamage == 0)
{
cout << "\nThe enemy missed" << endl;
}
else
{
cout << "\nThe enemy punched you for " << enemydamage << " damage" << endl;
}
input = true;
break;
case 4:
enemydamage = rand() % 100 + -50;
if (enemydamage > 0)
{
cout << "\nThe enemy cast magic on you for " << enemydamage << " damage" << endl;
}
else if (enemydamage == 0)
{
cout << "\nThe enemy cast magic but nothing happened" << endl;
}
else
{
enemyheal = enemydamage;
enemydamage = 0;
cout << "\nThe enemy accidently hit itself for " << enemyheal * -1 << " health with its own magic" << endl;
}
input = true;
break;
case 5:
enemyheal = rand() % 50 + -50;
if (enemyheal > 0)
{
cout << "\nThe enemy healed itself " << enemyheal << " health" << endl;
}
else if (enemyheal == 0)
{
cout << "\nThe enemy's potion did nothing" << endl;
}
else
{
cout << "\nThe enemy's potion did not work quite right and lowered its health by " << heal * -1 << endl;
}
input = true;
break;
default:
break;
}
}
}
int main()
{
int rounds = 0;
srand((unsigned)time(0));
cout << "Welcome to the battle program! Type 'h' if you want a list of the possible commands. Remember to press the ENTER key after each command you type." << endl;
//creates health for each side
yhealth = 100;
ehealth = 100;
//starts loop
while (ehealth > 0 || yhealth > 0)
{
displaynumbers (yhealth, ehealth);
commandprompt ();
monsterattack();
ehealth = ehealth - damage;
ehealth = ehealth + enemyheal;
yhealth = yhealth - enemydamage;
yhealth = yhealth + heal;
rounds ++;
if (ehealth < 1 || yhealth < 1)
{
ehealth = 0;
break;
}
}
if ( (yhealth < 1) && (ehealth > 1) )
{
displaynumbers(yhealth, ehealth);
cout << "\nAfter a numberous " << rounds << " rounds, you lost.";
}
else if ( (yhealth < 1) && (ehealth < 1) )
{
yhealth = 0;
ehealth = 0;
displaynumbers (yhealth, ehealth);
cout << "\nOddly enough, after a numerous " << rounds << " rounds, there was a tie.\n";
}
else
{
displaynumbers(yhealth,ehealth);
cout << "\nAfter a numerous " << rounds << " rounds, you win!\n";
}
system("PAUSE");
return 0;
}
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