Window member problem

Working on a project for my CPSC class. The project is to recreate a watered down guitar hero game, and the portion I am having problems with deals with the movement of the notes down the track in 4 vertical positions. Here is fragment of code im testing:

#include "std_lib_facilities.h"

#include "Simple_window.h"

#include "Graph.h"

#include <stdio.h>

#include <time.h>







void wait ( int seconds )

{

clock_t endwait;

endwait = clock () + seconds * CLOCKS_PER_SEC ;

while (clock() < endwait) {}

}

int main(){
try {
if(H112 != 200803L)error("Error: incorrect std_lib_facilities.h version ",
H112);

vector<int>notes;
notes[0] = 1;
notes[1] = 2;
notes[2] = 3;
notes[3] = 3;
notes[4] = 2;
notes[5] = 1;
Simple_window win2(Point(100,200),600,400,"Gamelan Hero");

Circle c0(Point(140,350),30);

Circle c1(Point(200,350),10);

Circle c2(Point(250,350),5);

Circle c3(Point(300,350),2);

win2.c0.set_style(Line_style(Line_style::solid,35));
win2.c1.set_style(Line_style(Line_style::solid,25));
win2.c2.set_style(Line_style(Line_style::solid,15));
win2.c3.set_style(Line_style(Line_style::solid,10));

win2.attach(c0);
win2.attach(c1);
win2.attach(c2);
win2.attach(c3);



//bottom = 350, nxt 250, 150, 80

int string;
int z1;
int z2;
int z3;

for(int i = 0; i < notes.size(); i++){


notes[i] = string;



switch(string){

case 0: win2.c3.move(220,80);

case 1: win2.c3.move(240,80);

case 2: win2.c3.move(270,80);

case 3: win2.c3.move(300,80);

case 4: win2.c3.move(330,80);

case 5: win2.c3.move(360,80);

case 6: win2.c3.move(380,80);



}

wait(1);
if(i+1 <= notes.size()) {
z1 = notes[i+1];
}

switch(z1){

case 0: win2.c3.move(220,80);

case 1: win2.c3.move(240,80);

case 2: win2.c3.move(270,80);

case 3: win2.c3.move(300,80);

case 4: win2.c3.move(330,80);

case 5: win2.c3.move(360,80);

case 6: win2.c3.move(380,80);

default: win2.c3.move(1000,1000);
}




switch (string){

case 0: win2.c2.move(200,150);

case 1: win2.c2.move(230,150);

case 2: win2.c2.move(265,150);

case 3: win2.c2.move(300,150);

case 4: win2.c2.move(335,150);

case 5: win2.c2.move(365,150);

case 6: win2.c2.move(400,150);

default: win2.c2.move(1000,1000);

}

wait(1);

if(i+2 <= notes.size()){
z2 = notes[i+2];
}

switch(z2){

case 0: win2.c3.move(220,80);

case 1: win2.c3.move(240,80);

case 2: win2.c3.move(270,80);

case 3: win2.c3.move(300,80);

case 4: win2.c3.move(330,80);

case 5: win2.c3.move(360,80);

case 6: win2.c3.move(380,80);

default: win2.c3.move(1000,1000);

}

switch (z1){

case 0: win2.c2.move(200,150);

case 1: win2.c2.move(230,150);

case 2: win2.c2.move(265,150);

case 3: win2.c2.move(300,150);

case 4: win2.c2.move(335,150);

case 5: win2.c2.move(365,150);

case 6: win2.c2.move(400,150);

default: win2.c2.move(1000,1000);
}




switch (string) {

case 0: win2.c1.move(170,250);

case 1: win2.c1.move(215, 250);

case 2: win2.c1.move(260,250);

case 3: win2.c1.move(300,250);

case 4: win2.c1.move(340,250);

case 5: win2.c1.move(385,250);

case 6: win2.c1.move(430,250);

default: win2.c1.move(1000,1000);

}

wait(1);
if(i+3 <= notes.size()){
z3 = notes[i+3];
}

switch(z3){

case 0: win2.c3.move(220,80);

case 1: win2.c3.move(240,80);

case 2: win2.c3.move(270,80);

case 3: win2.c3.move(300,80);

case 4: win2.c3.move(330,80);

case 5: win2.c3.move(360,80);

case 6: win2.c3.move(380,80);

default: win2.c3.move(1000,1000);


}

switch (z2){

case 0: win2.c2.move(200,150);

case 1: win2.c2.move(230,150);

case 2: win2.c2.move(265,150);

case 3: win2.c2.move(300,150);

case 4: win2.c2.move(335,150);

case 5: win2.c2.move(365,150);

case 6: win2.c2.move(400,150);

default: win2.c2.move(1000,1000);

}
switch (z1) {

case 0: win2.c1.move(170,250);

case 1: win2.c1.move(215, 250);

case 2: win2.c1.move(260,250);

case 3: win2.c1.move(300,250);

case 4: win2.c1.move(340,250);

case 5: win2.c1.move(385,250);

case 6: win2.c1.move(430,250);

default: win2.c1.move(1000,1000);
}

switch (string) {

case 0: win2.c0.move(140,350);

case 1: win2.c0.move(200,350);

case 2: win2.c0.move(250,350);

case 3: win2.c0.move(300,350);

case 4: win2.c0.move(350,350);

case 5: win2.c0.move(400,350);

case 6: win2.c0.move(460,350);

default: win2.c0.move(1000,1000);

}

}

}
catch(exception& e) {
cerr << "exception: " << e.what() << '\n';
return 1;
}
catch (...) {
cerr << "Some exception\n";
return 2;
}
}








Just using an arbitrary set of notes to test with, but when I compile it just gives me loads of errors on the .move lines saying that c(0-3) isn't a member of win2. I'm pretty sure my declaration and attatchment of the circles isn't where the problem is, but if that is the case I am stumped as to where it actually is. Any suggestions? Thanks.
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