Win32 Console and Keyboard ?

Hi all
I just want to know how can i make a like a moving game in win32 console ?
Like when you hit Up Arrow to move to up or something like this ?
For example the player will be a word - A and you will be able to move it in any direction ? Is it possible in win32 Console ? please help me because i've been search,but couldn't find anything about this... :(
It's possible, but it's excessively difficult and clumbsy.

You're better off not using the console.

See this:

http://www.cplusplus.com/forum/articles/28558/
@char250

Here's a small program I had made, that does just what you're wondering about. Hope it's a start for whatever great program, you're wanting to create.

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// Using ARROW keys.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"  // Used with MS Visual C++. Remove, if not needed
#include <iostream>
#include <string>
#include <windows.h>

using namespace std;

void Draw(int, int, int, int, int , int  );
void gotoXY(int, int);
void gotoXY(int, int, string);

HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;

int main(void)
{
	int x,y,i;
	x=20;
	y=10;
	char yn = 'y';
	int wins = false;
	gotoXY(10,6,"To move, use the arrow keys.");
	gotoXY(10,7,"'Enter' to change 'X' to 'o'");
	Draw(1,1,1,78,23,0);
	Draw(2,15,9,15,12,0);
	gotoXY(22,14,"H");
	do
	{
		if (x==22 && y==14)
		{ 
			gotoXY(19,12,"Yippee!!");
			gotoXY(18,13,"I'm HOME!!");
			for (i=0;i<8;i++)
			{
				gotoXY(x,y,"\\");
			Sleep(140);
				gotoXY(x,y,"/");
			Sleep(140);
			}
			wins = true;
		}
		gotoXY(10,24);
		cout << "The 'X' is at column " << x-15 << " row " << y-9 << " "; 
		gotoXY(x,y,"X");

		//Movement by pressing the arrow keys
		if(GetKeyState(VK_LEFT)<0)
		{
			if (x-1>15)
			{
				gotoXY(x,y," ");
				x--;					
			}
			else
			{
				gotoXY(x-6,y,"Ouch!");
				Sleep(500);
				gotoXY(x-6,y,"     ");
			}
		}
		if(GetKeyState(VK_RIGHT)<0)
		{
			if (x+1< 29)
			{
				gotoXY(x,y," ");	
				x++;
			}
			else
			{
				gotoXY(x+2,y,"Ouch!");
				Sleep(500);
				gotoXY(x+2,y,"     ");
			}				
		}
		if(GetKeyState(VK_UP)<0)
		{
			if (y-1>9)
			{
				gotoXY(x,y," ");	
				y--;
			}
			else
			{
				gotoXY(x-2,y-2,"Ouch!");
				Sleep(500);
				gotoXY(x-2,y-2,"     ");
			}
		}
		if(GetKeyState(VK_DOWN)<0)
		{
			if (y+1<20)
			{
				gotoXY(x,y," ");	
				y++;
			}
			else
			{
				gotoXY(x-2,y+2,"Ouch!");
				Sleep(500);
				gotoXY(x-2,y+2,"     ");
			}
		}
		if(GetKeyState('\x0D')<0)
		{
			gotoXY(x,y,"o");
			Sleep(800);
			gotoXY(x,y,"X");
		}
		Sleep(100);
	}while ( !wins );
	gotoXY(10,22);
}

void Draw(int style, int col, int row, int length,int height, int shadow )
{
	// Draws a 1 or 2 line box 
	int a;
	style--;
	//style=b*6;
	char box[2][6];
	box[0][0] = '\xDA';
	box[0][1] = '\xBF';
	box[0][2] = '\xC0';
	box[0][3] = '\xD9';
	box[0][4] = '\xB3';
	box[0][5] = '\xC4';
	box[1][0] = '\xC9';
	box[1][1] = '\xBB';
	box[1][2] = '\xC8';
	box[1][3] = '\xBC';
	box[1][4] = '\xBA'; 
	box[1][5] = '\xCD';
	char tl,tr,bl,br,side,edge;
	tl = box[style][0];
	tr = box[style][1];
	bl = box[style][2];
	br = box[style][3];
	side = box[style][4];
	edge = box[style][5];

	string Line(length-2,edge);
	string Shadow(length,'\xB0');
	gotoXY(col,row);
	cout << tl << Line << tr;
	for (a = 1; a <height-1;a++)
	{
		gotoXY(col,row+a);
		cout << side;
		gotoXY(col+length-1,row+a);
		cout << side;
		if (shadow)
			cout << "\xB0";
	}
	gotoXY(col,(height+row)-1);
	cout << bl << Line << br;
	if (shadow)
	{
		cout << "\xB0";
		gotoXY(col+1,row+height , Shadow );
	}
}

void gotoXY(int x, int y) 
{ 
	CursorPosition.X = x; 
	CursorPosition.Y = y; 
	SetConsoleCursorPosition(console,CursorPosition); 
}

void gotoXY(int x, int y, string text) 
{ 

	CursorPosition.X = x; 
	CursorPosition.Y = y; 
	SetConsoleCursorPosition(console,CursorPosition);
	cout << text;
}
Thanks man a lot,but i can't find how to install the SFML correctly :( and i don't see if anyone is explained exactly what to do...
The above program, does NOT use SFML, just regular header files. You may need to add a '.h' to an include or two, if you're using a different type of compiler. Not sure, since I don't know what you are using.
Thanks man,very much :) it works that i want :)
Last edited on
Did you try getting rid of the top line ? #include "stdafx.h" // Used with MS Visual C++. Remove, if not needed
Yes,i remove this and everything is works :)
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