1>------ Build started: Project: SDL_FIRST_RUN, Configuration: Debug Win32 ------ 1>Compiling... 1>collision.cpp 1>c:\documents and settings\scottie\my documents\visual studio 2005\projects\sdl_first_run my game -using tiling engine\sdl_first_run\collision.cpp(60) : error C2676: binary '==' : 'SDL_Rect' does not define this operator or a conversion to a type acceptable to the predefined operator 1>Build log was saved at "file://c:\Documents and Settings\Scottie\My Documents\Visual Studio 2005\Projects\SDL_FIRST_RUN My Game -Using Tiling Engine\SDL_FIRST_RUN\Debug\BuildLog.htm" 1>SDL_FIRST_RUN - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== |
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if(check_collision(pBox, tiles[t]->get_box() == true ))
if( (check_collision(pBox, tiles[t]->get_box() ) == true )
1>------ Build started: Project: SDL_FIRST_RUN, Configuration: Debug Win32 ------ 1>Compiling... 1>collision.cpp 1>c:\documents and settings\scottie\my documents\visual studio 2005\projects\sdl_first_run my game -using tiling engine\sdl_first_run\collision.cpp(60) : error C2664: 'check_collision' : cannot convert parameter 2 from 'SDL_Rect' to 'SDL_Rect *' 1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called 1>c:\documents and settings\scottie\my documents\visual studio 2005\projects\sdl_first_run my game -using tiling engine\sdl_first_run\collision.cpp(61) : error C2143: syntax error : missing ')' before '{' 1>Build log was saved at "file://c:\Documents and Settings\Scottie\My Documents\Visual Studio 2005\Projects\SDL_FIRST_RUN My Game -Using Tiling Engine\SDL_FIRST_RUN\Debug\BuildLog.htm" 1>SDL_FIRST_RUN - 2 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== |
SDL_Rect Tile::get_box()
- because this function returns