getline help

Pages: 12
I really don't see any surrounding codes that could cause the redundant output. Check your keyboard to see if the Enter key is stuck.. XD
Me either... your code is fine. It shouldn't repeat.
Last edited on
If it was the keyboard, then why would it only do it for that instance, and everytime that instance occurs?
Good Question. I'm not entirely sure why it's repeating like that. Did you paste all of your code? When I run your code you gave us, it works fine. It's probably something you did earlier....
This is my whole code so far:

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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
#include <vector>
using namespace std;

int level = 1;
int Exp = 0;
int gold = 0;

class Hero
{
	friend class Enemy;
	friend int battlePhase(Hero* pHero);

public:
	Hero(const string name);
    void Name();
	void Inn();
	int m_hCHp;
	int m_hCMp;
	virtual int performAttack(Enemy* pEnemy);
	string m_hName;
	void levelUp();
	
protected:
	int m_hHp;
	int m_hMp;
	int m_hAtk;
	int m_hDef;
	int m_hMAtk;
	int m_hMDef;
	int m_hSpd;
	int m_hAcc;
	int m_hLck;
	virtual void assignStats() = 0;
};

Hero::Hero(const string name):
	m_hName(name)
{}

void Hero::Name()  
{
    cout << m_hName;
}

void Hero::Inn()
{
	m_hCHp = m_hHp;
	m_hCMp = m_hMp;
	cout << "Hp and Mp restored\n";
}

void Hero::levelUp()
{
	cout << "Congratulations!! You leveled up!\n";
	++level;
	srand(clock() * (unsigned int)time(0));
	int random = (rand() % (level + 1));
	cout << m_hHp << " -> ";
	m_hHp += random;
	cout << m_hHp << endl;
	cout << m_hMp << " -> ";
	m_hMp += random;
	cout << m_hMp << endl;
	cout << m_hAtk << " -> ";
	m_hAtk += random;
	cout << m_hAtk << endl;
	cout << m_hDef << " -> ";
	m_hDef += random;
	cout << m_hDef << endl;
	cout << m_hMAtk << " -> ";
	m_hMAtk += random;
	cout << m_hMAtk << endl;
	cout << m_hMDef << " -> ";
	m_hMDef += random;
	cout << m_hMDef << endl;
	cout << m_hSpd << " -> ";
	m_hSpd += random;
	cout << m_hSpd << endl;
}

class Soldier : public Hero
{
public:
	Soldier(const string name);

protected:
	virtual void assignStats();
};

Soldier::Soldier(const string name):
	Hero(name)
{
	assignStats();
}

void Soldier::assignStats()
{
	m_hCHp = 25;
	m_hHp = 25;
	m_hCMp = 19;
	m_hMp = 19;
	m_hAtk = 15;
	m_hDef = 15;
	m_hMAtk = 3;
	m_hMDef = 4;
	m_hSpd = 9;
	m_hAcc = 95;
	m_hLck = 5;
}

class Fighter : public Hero
{
public:
	Fighter(const string name);

protected:
	virtual void assignStats();
};

Fighter::Fighter(const string name):
	Hero(name)
{
	assignStats();
}

void Fighter::assignStats()
{
	m_hCHp = 29;
	m_hHp = 29;
	m_hCMp = 13;
	m_hMp = 13;
	m_hAtk = 17;
	m_hDef = 10;
	m_hMAtk = 2;
	m_hMDef = 8;
	m_hSpd = 11;
	m_hAcc = 94;
	m_hLck = 5;
}

class Spellcaster : public Hero
{
public:
	Spellcaster(const string name);

protected:
	virtual void assignStats();
};

Spellcaster::Spellcaster(const string name):
	Hero(name)
{
	assignStats();
}

void Spellcaster::assignStats()
{
	m_hCHp = 19;
	m_hHp = 19;
	m_hCMp = 24;
	m_hMp = 24;
	m_hAtk = 5;
	m_hDef = 6;
	m_hMAtk = 17;
	m_hMDef = 12;
	m_hSpd = 7;
	m_hAcc = 95;
	m_hLck = 5;
}

class Theif : public Hero
{
public:
	Theif(const string name);

protected:
	virtual void assignStats();
};

Theif::Theif(const string name):
	Hero(name)
{
	assignStats();
}

void Theif::assignStats()
{
	m_hCHp = 21;
	m_hHp = 21;
	m_hCMp = 18;
	m_hMp = 18;
	m_hAtk = 16;
	m_hDef = 9;
	m_hMAtk = 3;
	m_hMDef = 4;
	m_hSpd = 19;
	m_hAcc = 94;
	m_hLck = 6;
}

class Entertainer : public Hero
{
public:
	Entertainer(const string name);

protected:
	virtual void assignStats();
};

Entertainer::Entertainer(const string name):
	Hero(name)
{
	assignStats();
}

void Entertainer::assignStats()
{
	m_hCHp = 20;
	m_hHp = 20;
	m_hCMp = 20;
	m_hMp = 20;
	m_hAtk = 10;
	m_hDef = 10;
	m_hMAtk = 10;
	m_hMDef = 10;
	m_hSpd = 10;
	m_hAcc = 95;
	m_hLck = 5;
}

class Skillmaster : public Hero
{
public:
	Skillmaster(const string name);

protected:
	virtual void assignStats();
};

Skillmaster::Skillmaster(const string name):
	Hero(name)
{
	assignStats();
}

void Skillmaster::assignStats()
{
	m_hCHp = 26;
	m_hHp = 26;
	m_hCMp = 13;
	m_hMp = 13;
	m_hAtk = 12;
	m_hDef = 15;
	m_hMAtk = 4;
	m_hMDef = 14;
	m_hSpd = 6;
	m_hAcc = 95;
	m_hLck = 5;
}

class Enemy
{
	friend int battlePhase(Hero* pHero);

public:
	Enemy(const string name);
    void Name();
	int m_eCHp;
	int m_eCMp;
	int m_eExpDrop;
	int m_eGoldDrop;
	int performAttack(Hero* pHero);
	int m_eDef;
	string m_eName;
	
protected:
	int m_eHp;
	int m_eMp;
	int m_eAtk;
	int m_eMAtk;
	int m_eMDef;
	int m_eSpd;
	int m_eAcc;
	int m_eLck;
	virtual void assignStats() = 0;
};

Enemy::Enemy(string name)
{
	m_eName = name;
}

void Enemy::Name() 
{
    cout << Enemy::m_eName;
}

int Enemy::performAttack(Hero* pHero)
{
	int atk = Enemy::m_eAtk;
	int def = pHero->m_hDef;
	srand(clock() * (unsigned int)time(0));
	int randomizer = ((rand() % 51) + 75);
	int damage = (randomizer * atk * 3 - randomizer * def * 3) / 100;
	if (damage < 0)
	{
		damage = 0;
	}

	int lucky = (rand() % 100) + 1;
	
	if (lucky <= m_eLck)
	{
		cout << "Critical Hit!\n";
		damage *= 2;
	}
	else if (lucky >= m_eAcc)
	{
		cout << "Miss!";
		damage = 0;
	}

	return damage;
}

class Mouse : public Enemy
{
public:
	Mouse(const string name = "Mouse");

protected:
	virtual void assignStats();
};

Mouse::Mouse(const string name):
	Enemy(name)
{
	assignStats();
}

class Rat : public Enemy
{
public:
	Rat(const string name = "Rat");

protected:
	virtual void assignStats();
};

Rat::Rat(const string name):
	Enemy(name)
{
	assignStats();
}


void Rat::assignStats()
{
	m_eCHp = 28;
	m_eHp = 28;
	m_eCMp = 3;
	m_eMp = 3;
	m_eAtk = 21;
	m_eDef = 5;
	m_eMAtk = 7;
	m_eMDef = 9;
	m_eSpd = 15;
	m_eAcc = 95;
	m_eLck = 5;
	m_eExpDrop = 2;
	m_eGoldDrop = 4;
}

void Mouse::assignStats()
{
	m_eCHp = 35;
	m_eHp = 35;
	m_eCMp = 3;
	m_eMp = 3;
	m_eAtk = 17;
	m_eDef = 9;
	m_eMAtk = 4;
	m_eMDef = 11;
	m_eSpd = 9;
	m_eAcc = 95;
	m_eLck = 5;
	m_eExpDrop = 1;
	m_eGoldDrop = 6;
}

int Hero::performAttack(Enemy* pEnemy1)
{
	Enemy* pEnemy = pEnemy1;
	int atk = Hero::m_hAtk;
	int def = pEnemy->m_eDef;
	srand(clock() * (unsigned int)time(0));
	int randomizer = ((rand() % 51) + 75) / 10;
	int damage = (randomizer * atk * 3 - randomizer * def * 3) / 10;
	if (damage < 0)
	{
		damage = 0;
	}
	
	int lucky = (rand() % 100) + 1;
	
	if (lucky <= m_hLck)
	{
		cout << "Critical Hit!\n";
		damage *= 2;
	}
	else if (lucky >= m_hAcc)
	{
		cout << "Miss!";
		damage = 0;
	}
	return damage;
}

int battlePhase(Hero* pHero);

int main()
{
	cout << "Welcome to Battle System.\n\n";
	cout << "What's your name?\n";
	string inName;
	getline (cin, inName);
	cout << "What class will you be?\n";
	cout << "\nFighter\nSoldier\nSpellcaster\nTheif\nEntertainer\nSkillmaster\n\n";
	string inClass;
	Hero* pHero1;
	do
	{
		cin >> inClass;
		if (inClass == "Soldier")
		{
			pHero1 = new Soldier(inName);
		}
		else if (inClass == "Fighter")
		{
			pHero1 = new Fighter(inName);
		}
		else if (inClass == "Spellcaster")
		{
			pHero1 = new Spellcaster(inName);
		}
		else if (inClass == "Theif")
		{
			pHero1 = new Theif(inName);
		}
		else if (inClass == "Entertainer")
		{
			pHero1 = new Entertainer(inName);
		}
		else if (inClass == "Skillmaster")
		{
			pHero1 = new Skillmaster(inName);
		}
		else
		{
			cout << "Try again.\n";
		}
	} while (inClass != "Fighter" && inClass != "Soldier" && inClass != "Spellcaster" && inClass != "Theif"
		&& inClass != "Entertainer" && inClass != "Skillmaster");
	
	string selection;
	while (selection != "Quit")
	{
		if (pHero1->m_hCHp == 0)
		{
			break;
		}
		cout << "What would you like to do?\n\n";
		cout << "Battle\nInn\nQuit\n\n";
		cin >> selection;
		if (selection == "Battle")
		{
			if (level == 1)
			{
				pHero1->m_hCHp = battlePhase(pHero1);
				if (Exp >= 15)
				{
					pHero1->levelUp();
				}
			}
			else
			{
				cout << "Can't let you do that, sonny!\n";
			}
		}
		else if (selection == "Inn")
		{
			pHero1->Inn();
		}
		else if (selection != "Quit")
		{
			cout << "Try again.\n";
		}
	}
		
	return 0;
}


Ill have to post the rest of it in another post cause its too long O.o
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int battlePhase(Hero* pHero)
{
	srand(clock() * (unsigned int) time (0));
	int random = rand();

	int encounter = (random % 2) + 1;
	Enemy* pEnemy;
	if (encounter == 1)
	{
		pEnemy = new Mouse();
	}
	else if (encounter == 2)
	{
		pEnemy = new Rat();
	}

	cout << "Wild ";
	pEnemy->Name();
	cout << " appeared!\n";
	while (pEnemy->m_eCHp > 0 && pHero->m_hCHp > 0)
	{
		cout << "What will you do?\n";
		cout << "\nAttack\nRun Away\n\n";
		string action;
		do
		{
			getline(cin, action);
			if (action == "Attack" || action == "Run Away")
			{
				break;
			}
			else
			{
				cout << "Nope. Try Again." << endl;
			}
		} while (action != "Attack" && action != "Run Away");

		if (action == "Run Away")
		{
			cout << "You ran away.\n";
			break;
		}

		if (pHero->m_hSpd >= pEnemy->m_eSpd)
		{
			int damage = pHero->performAttack(pEnemy);
			pEnemy->m_eCHp = pEnemy->m_eCHp - damage;
			pHero->Name();
			cout << " dealt " << damage;
			cout << " damage to ";
			pEnemy->Name();
			cout << endl;
			
			if (pEnemy->m_eCHp <= 0)
			{
				break;
			}

			damage = pEnemy->performAttack(pHero);
			pHero->m_hCHp = pHero->m_hCHp - damage;
			pEnemy->Name();
			cout << " dealt " << damage;
			cout << " damage to ";
			pHero->Name();
			cout << endl;
		
			if (pHero->m_hCHp <=0)
			{
				break;
			}

			cout << "\nYour Hp: " << pHero->m_hCHp;
			cout << "\nEnemy Hp: " << pEnemy->m_eCHp << endl;
		}
		else if (pHero->m_hSpd < pEnemy->m_eSpd)
		{
			int damage = pEnemy->performAttack(pHero);
			pHero->m_hCHp = pHero->m_hCHp - damage;
			pEnemy->Name();
			cout << " dealt " << damage;
			cout << " damage to ";
			pHero->Name();
			cout << endl;
		
			if (pHero->m_hCHp <=0)
			{
				break;
			}

			damage = pHero->performAttack(pEnemy);
			pEnemy->m_eCHp = pEnemy->m_eCHp - damage;
			pHero->Name();
			cout << " dealt " << damage;
			cout << " damage to ";
			pEnemy->Name();
			cout << endl;

			if (pEnemy->m_eCHp <= 0)
			{
				break;
			}

			cout << "\nYour Hp: " << pHero->m_hCHp;
			cout << "\nEnemy Hp: " << pEnemy->m_eCHp << endl;
		}
	}
	if (pEnemy->m_eCHp <= 0)
	{
		cout << pEnemy->m_eName << " has been defeated!\n";
		cout << "You gained " << pEnemy->m_eExpDrop << " Exp!\n";
		Exp += pEnemy->m_eExpDrop;
		cout << "You gained " << pEnemy->m_eGoldDrop << " Gold!\n";
		gold += pEnemy->m_eGoldDrop;
	}
	else if (pHero->m_hCHp <= 0)
	{
		cout << "You died\n";
	}
	else
	{
		cout << endl;
	}
				
	return pHero->m_hCHp;
}
Its in the second post where the problem is occuring
Did anyone see anything wrong with it?
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