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#include<iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
const int MAX = 25;
const short Size = 20;
class school
{
public:
school(short gridSize = MAX)
{
SetSize(getSize());
clear(School);
build(gridSize);
print(gridSize, School);
}
school(); //default constructor
friend class Lunch;
void print(const int Size, const char School[MAX][MAX]);
void clear(char School[MAX][MAX]);
void build(const int Size);
//Get function
int getSize()const {return Size;}
//Set function
void SetSize(const int n);
private:
char School[MAX][MAX];
short ActualSize;
};
class Lunch
{
public:
Lunch(int X = -1, int Y = -1);
void place_me(school & skool, const int Size);
void random_move(school & skool);
private:
int Xpos, Ypos;
char LunchRep;
};
int main()
{
srand(time(NULL));
school s(Size);
Lunch l(Size/2, Size/2);
l.place_me(s, Size);
for (int i = 0;i < 10;++i)
{
l.random_move(s);
}
return 0;
}
Lunch::Lunch(int X, int Y)
{
Xpos = X;
Ypos = Y;
LunchRep = 'L';
}
void school::SetSize(const int n)
{
ActualSize = n;
return;
}
void Lunch::place_me(school & skool, const int Size)
{
Xpos = (rand() % (Size-1)) + 1;
Ypos = (rand() % (Size-1)) + 1;
skool.School[Xpos][Ypos] = LunchRep;
}
void Lunch::random_move(school & skool)
{
int Movement;
Movement = rand() % 4;
switch (Movement)
{
case 0:
if (Ypos < skool.ActualSize - 1)
{
Ypos--;
}
break;
case 1:
if (Xpos < skool.ActualSize - 1)
{
Xpos++;
}
break;
case 2:
if (Ypos > 1)
{
Ypos++;
}
break;
case 3:
if (Xpos > 1)
{
Xpos--;
}
break;
}
cout << '(' << Xpos << ',' << Ypos << ')' << endl;
}
void school::print(const int Size, const char School[MAX][MAX])
{
for(int i = 0;i < Size;i++)
{
for (int j = 0;j < Size;j++)
{
cout << School[i][j] << ' ';
}
cout << endl;
}
return;
}
void school::clear(char School[MAX][MAX])
{
for (int i = 0;i < MAX;i++)
{
for (int j = 0;j < MAX;j++)
{
School[i][j] = '\0';
}
}
return;
}
void school::build(const int Size)
{
char Window = 'W', Wall = 'D';
for(int i = 0; i < Size; i++)
{
for(int j = 0; j < Size; j++)
{
if(i == 0 || j == 0 || i == Size - 1 || j == Size - 1)
{
if ((i > 0 && i < Size - 1 && i % 5 == 0) || (j > 0 && j < Size - 1 && j % 5 == 0))
{
School[i][j] = Window;
}
else
{
School[i][j] = Wall;
}
}
else
{
School[i][j] = ' ';
}
}
}
return;
}
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