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#include <cstdlib>
#include <iostream>
#include <string>
/* a e i o u */
using namespace std;
string eSuits[4] = {"Dimonds","Hearts","Spades","clubs"};
string eCardinals[13] = {"Ace","2","3","4","5","6","7","8","9","10","Jack","Queen","King"};
/*
A single card
*/
class CCard
{
private:
// Variables
int iCardinal; // Ace = 1; Jack = 11; Queen = 12; King = 13;
int iSuit; // Dimonds = 1; Spades = 2; Hearts = 3; Clubs = 4;
public:
//functions
CCard(){}
CCard( int cardinal, int suit )
{
this->iCardinal = (int)cardinal;
this->iSuit = (int)suit;
}
int getCardinal() { return this->iCardinal; }
int getSuit() { return this->iSuit; }
string getCardinalName() { return eCardinals[this->iCardinal]; }
string getSuitName() { return eSuits[this->iSuit]; }
string nameOf( void )
{
string of = " of ";
string name = "";
name = eCardinals[this->iCardinal];
name += of;
name += eSuits[this->iSuit];
return name;
}
};
/*
A Pack of cards is a group of 52 cards
we also trace which cards we've already handed out
*/
class CPack
{
private:
CCard *cards[52];
int distributed[52];
int _find(int value, int* array, int size)
{
int i;
for (i=0; i<size; i++)
{
if( array[i] == value )
{
return i;
}
}
return -1;
}
public:
CPack()
{
int i = 0;
for( int s = 0 ; s < 4 ; s++ ) // for each suit
{
for( int c = 0 ; c < 13 ; c++ ) // for each value in suit
{
this->cards[i] = new CCard(c,s);
this->distributed[i] = -1;
i++;
}
}
}
void shuffle()
{
// Declare
CCard *newCards[52];
int used[52];
int use = 0;
// initialize
for( int i = 0 ; i < 52 ; i++ )
{
newCards[i] = 0;
used[i] = -1;
}
srand ( time(NULL) );
// randomly add unused cards into newCards
for( int i = 0 ; i < 52 ; i++ )
{
use = rand() % 52;
while( this->_find( use , used, 52 ) != -1 )
{
use = rand() % 52;
}
newCards[i] = this->cards[use];
used[i] = use;
}
for( int i = 0 ; i < 52 ; i++ )
{
this->cards[i] = newCards[i];
}
}
void order()
{
}
CCard * randomCard()
{
srand ( time(NULL) );
// randomly return an unused card
int use = rand() % 52;
while( this->_find( use , this->distributed, 52 ) != -1 )
{
use = rand() % 52;
}
distributed[use] = use;
return this->cards[use];
}
};
/*
A hand is any group of cards
exp: a player's hand, the current hand in play, the pickup pile...
*/
class CHand
{
private:
// Variables
CCard *cards[]; // an array of pointers to this hands cards
int size; // number of cards in hand
public:
// functions
CHand(){ // an empty array
this->cards[0] = new CCard;
this->size = 0;
}
CHand( CCard *newCards[] )
{
for( int i = 0 ; i < sizeof newCards ; i++ )
{
this->cards[i] = newCards[i];
}
this->size = sizeof this->cards;
}
/* add a card too this array */
bool addCard( CCard *card ) // add a card from the pack to this hand
{
int size = this->size;
int newSize = this->size+1;
// make a new temporary array one bigger than the cards currently in the hand
CCard *newHand[newSize];
// add each card in the hand to the new hand
for( int i = 0 ; i < this->size ; i++ )
{
newHand[i] = this->cards[i];
}
// in the last position add the new card
newHand[ newSize ] = card;
// overwrite the old hand with the new hand
// this->card = newHand;
for( int i = 0 ; i <= newSize ; i++ )
{
this->cards[i] = newHand[i];
}
this->size = newSize;
return true;
}
bool removeCard( CCard *card ) // remove a card from this hand
{ return true; }
bool moveCard( CCard *card, CHand *hand ) // move card to another hand
{ return true; }
bool orderCards( int OrderType, int OrderDirection ) // orders the cards in this hand based on the type of order
{ return true; }
void displayHand()
{
cout << "displaying this hand:" << endl;
for( int i = 0 ; i < this->size ; i++ )
{
CCard temp = *this->cards[i];
cout << i << temp.nameOf() << endl;
}
}
};
/*
class game()
{
};
*/
int main( int argc, char *argv[] )
{
// test data
CPack *cpGame = new CPack();
cout << "First shuffle:" << endl;
cpGame->shuffle();
CHand player1;
cout << "we've made player 1" << endl;
for( int i = 0 ; i < 10 ; i++ )
{
CCard *temp = cpGame->randomCard();
player1.addCard(temp);
}
cout << "We just gave him 10 cards" << endl;
player1.displayHand();
system("PAUSE");
return EXIT_SUCCESS;
}
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