Iv been learning C++, but how do you manage Sprites using SFML

How would I manage my sprite system in SFML if I want to copy/destroy an infinite amount of times, on a basic timer, and treat all the sprites in general, the game im making is Snake. and the tail of the snake needs to make a new sprite copied from an image, wait a number of frames, and destroy it?
Have you tried the SFML forums?

http://sfml-dev.org/forum/
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