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#include <iostream>
using namespace std;
bool gameOver; //global for funct
void printState (char board[3][3])
bool makeMove (int player_Num, char board[3][3], int currentMove)
bool checkWin (int player_Num, char board[3][3])
int main(){
bool validMove;
int player_Num = 1, currentMove;
char playerMark = 'x';
char board[3][3]={{'1','2','3'},{'4','5','6'},{'7','8','9'}};
gameOver=0;
while (!gameOver){
while (!validMove){
//Prints the board and determines what players turn it is
printState (board);
if (player_num==1){
playerMark='x';
}
else if (player_num==2){
playerMark='o'
}
//Gets the current move in the form of a number in the grid
cout << "Player " << player_num << ", it's your turn! : " << endl;
cin >> currentMove;
validMove=1;
//Makes the current move
makeMove (player_Num, board[3][3], currentMove)
}
//Checks for a win
checkWin (player_Num, board[3][3])
return 0;
}
//////////////////////////////////////////////////////////////////
//**********************FUNCTIONS*******************************//
//////////////////////////////////////////////////////////////////
//Print the current layout of the board with board being "board[i rows][j cols]"
printState (char board [3][3]){
for (i=0;i<3;i++)
{
cout << " - - - - - - - - - - - - " << endl;
cout << "| | | | " << endl;
cout << "|";
for (j=0; j<3; j++)
{
cout << " " << board [i][j] << " ";
cout << "|";
}
cout << endl;
cout << "| | | | " << endl;
}
cout << " - - - - - - - - - - - - " << endl;
}
/***************************************************************/
//Checks win
bool checkWin (int player_Num, char board[3][3]){
//row1
if (board[0][0]==board[0][1] && board[0][1]==board[0][2]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//row2
else if (board[1][0]==board[1][1] && board[1][1]==board[1][2]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//row3
else if (board[2][0]==board[2][1] && board[2][1]==board[2][2]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//col1
else if (board[0][0]==board[1][0] && board[1][0]==board[2][0]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//col2
else if (board[0][1]==board[1][1] && board[1][1]==board[2][1]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//col3
else if (board[0][2]==board[1][2] && board[1][2]==board[2][2]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//corssRight
else if (board[0][0]==board[1][1] && board[1][1]==board[2][2]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//crossLeft
else if (board[0][2]==board[1][1] && board[1][1]==board[2][0]){
printState(board);
cout << endl << "Player " << player_Num << " you have won!" << endl;
gameOver=1;
return 1;
}
//Draw!
else if (board[0][0]!='1' && board[0][1]!='2' && board[0][2]!='3' && board[1][0]!='4' && board[1][1]!='5' && board[1][2]!='6' && board[2][0]!='7' && board[2][1]!='8' && board[2][2]!='9'){
cout << endl << "It's a draw!";
gameOver=1;
return 1;
}
}
/***************************************************************/
//Current Move
bool makeMove (int player_Num, char board[3][3], int currentMove){
if (currentMove == 1 && baord[0][0] == '1'){
board[0][0] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 2 && baord[0][1] == '2'){
board[0][1] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 3 && baord[0][2] == '3'){
board[0][2] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 4 && baord[1][0] == '4'){
board[1][0] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 5 && baord[1][1] == '5'){
board[1][1] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 6 && baord[1][2] == '6'){
board[1][2] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 7 && baord[2][0] == '7'){
board[2][0] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 8 && baord[2][1] == '8'){
board[2][1] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else if (currentMove == 9 && baord[2][2] == '9'){
board[2][2] = player_Num // ** MIGHT NEED TO CHANGE TO PLAYERMARK
}
else {
validMove=0
cout << endl << "ERROR! : Invalid Move " << endl;
}
return 0;
}
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