i am trying to import 3d models from the program milkshape 3d for a 3d game. Im not sure where to start. do i need to make a library? do I need to have milkshape export a certain type of file? i have no idea all Im looking for is a place to start. and if milk shape isn't possible can i use something like auto desk 3d max.
all i need is what ever you know about the subject.
do I need to have milkshape export a certain type of file?
Yes. You should do it by exporting your model from milkshape to a certain file type. Then, you should write a reader for that file type and use that to load the model into your program. You could export to a file format that's well documented (such as OBJ) and write the reader yourself. Or, you could find a loader already written that can support one (or many) of the files exported from Milkshape.
do i need to make a library?
You do not, but you may want to so that your importer can be used by your future projects. If you choose to go the route of using an importer (as opposed to coding your own) then it should already be available to you as a library.
and if milk shape isn't possible can i use something like auto desk 3d max
Yes you can use 3ds Max as well, but Wikipedia says that "Milkshape 3D can export to over 70 file formats" so it looks like you won't have a problem.