Fastest library for 3d graphics?

I'm looking for a graphics library that can have 3d models, but with the minimal amount of coding. Any ideas?
No responese. Guess it wasn't a good question, because it makes me seem like I don't WANT to code, but I just want to get a 3d model on the screen somewhere, then I'll work on using lot's of code to make it actually GOOD. Also, does C++ libraries have the ability to put .blend models on the screen? Cause, I have no money, so I only use free aoftware, cause I ain't no pirate
closed account (3hM2Nwbp)
I'd recommend Irrlicht - but keep in mind that 3D graphics takes a whole lot more knowledge than just C++. You'll have to mess with the models, textures, shaders, light sources, etc to get it to look right. (Pretty much, you have to be artistically talented as well.)

Good luck!
Give us more than an hour to respond. There isn't always someone on the forum 24/7.

I would look into the ORGE library. I've never used it myself, but I know it does a lot of abstraction to make 3D rendering easier.
You threw out some really vague concept of what you want, then waited just a tad over an hour during a slow hour of the day. You still haven't said what you actually want to accomplish. What are you coding, what are you trying to make good? Is it a game? Editing the model? Animation?
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Sorry. it's just that when I first got on this forum, people responded within minutes. Thats why I complain about the speed sometimes. Also, @Luc Lieber I'm not exactly "artistically talented" I can make a very, very (very), very, basic model...of a cube. Atleast in blender I can. And back @disch by ORGE, do you mean OGRE? Or is that something else? Also @ intrexa, mainly, I just want it so the user can SEE it, and eventually, that will lead up (In like years) to a 3d puzzle game I have an idea for.
Yes I meant Ogre. Silly typo.
I thought ogre was a graphics ENGINE though
Isn't that what you're looking for?

You said you wanted to give it models and have it draw them. AFAIK, Ogre does that.
closed account (3hM2Nwbp)
Pretty much any engine that you choose will have quite a bit of boilerplate coding. You'll have to set up a window, a camera, lighting, and a few other things just to be able to get a basic "hello 3d world" equivalent program to run. Luckily however, most engines have a copy & paste template for much of the boilerplate.
Okay. Thanks for all the help, and thanks for not getting super pissed at my lack of knowledge, because that's what internet people tend to do
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