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// Pulsating Text.cpp : Defines the entry point for the console application.
#include <stdafx.h>
#include <stdio.h>
#include <conio.h>
#include <iostream>
#include <string>
#include <windows.h>
using namespace std;
using namespace System;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;
void setcursor(bool visible, DWORD size) // set bool visible = 0 - invisible, bool visible = 1 - visible
{
if(size == 0)
{
size = 20; // default cursor size
}
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
void gotoXY(int x, int y)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
}
void gotoXY(int x, int y, string text)
{
CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console,CursorPosition);
cout << text;
}
string Shadow[5] = { "","\xB0","\xB1","\xB2"," " };
string Style[5][11] = {
{""," "," "," "," "," "," "," "," "," "," " },
{"","\xDA","\xC4","\xBF","\xB3","\xD9","\xC0","\xC3","\xB4","\xC2","\xC1"},
{"","\xC9","\xCD","\xBB","\xBA","\xBC","\xC8","\xCC","\xB9","\xCB","\xCA"},
{"","\xD5","\xCD","\xB8","\xB3","\xBE","\xD4","\xC6","\xB9","\xD1","\xCF"},
{"","\xD6","\xC4","\xB7","\xBA","\xBD","\xD3","\xC7","\xC6","\xD2","\xD0"}
};
enum {
black, // 0
dark_blue, // 1
dark_green, // 2
dark_cyan, // 3
dark_red, // 4
dark_magenta, // 5
dark_yellow, // 6
light_gray, // 7
dark_gray, // 8
light_blue, // 9
light_green, // 10
light_cyan, // 11
light_red, // 12
light_magenta, // 13
light_yellow, // 14
white // 15
};
void Box(int style, int across, int down, int amount, int rows, int b_color, int f_color, int shadow, int shadow_bc, int shadow_fc)
{
int color = (f_color+(b_color*16));
int shadow_color = (shadow_fc+(shadow_bc*16));
int x,y, go;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
for (x=rows; x>0; x--)
{
for (y=amount; y>0 ;y--)
{ gotoXY((across+y)-1,(down+x)-1);
{
if (y==1 && x==1)
{
cout << Style[style][1];
for (go=amount-2; go>0 ;go--)
{
cout << Style[style][2];
}
cout << Style[style][3];
}
else if ( (y>=1 && y<=amount-1) && x!=1 )
{
gotoXY((across+y),(down+x)-1);
cout << Style[style][4];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),shadow_color);
cout << Shadow[shadow];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
y--;
for (go=amount-2; go>0 ;go--)
{ gotoXY((across+y),(down+x)-1);
cout << " ";
y--;
}
gotoXY(across+y,(down+x)-1);
cout << Style[style][4];
}
else if (y==amount && x==rows)
{
y--;
gotoXY(across+y,(down+x)-1);
cout << Style[style][5];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),shadow_color);
cout << Shadow[shadow];
gotoXY(across+y,(down+x));
cout << Shadow[shadow] << Shadow[shadow];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
y--;
for (go=amount-2; go>0 ; go--)
{
gotoXY(across+y,(down+x)-1);
cout << Style[style][2];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),shadow_color);
gotoXY(across+y,(down+x));
cout << Shadow[shadow];
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color );
y--;
}
gotoXY(across+y,(down+x)-1);
cout << Style[style][6];
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color );
}
void BoxLineAcross(int style, int across, int down, int amount)
{
gotoXY(across,down);
cout << Style[style][7];
for ( int x=1;x<amount-1;x++)
cout << Style[style][2];
cout << Style[style][8];
}
void BoxLineDown(int style, int across, int down, int amount)
{
gotoXY(across,down);
cout << Style[style][9];
for ( int x=1;x<amount-1;x++)
{
gotoXY(across,down+x);
cout << Style[style][4];
}
gotoXY(across,down+amount-1);
cout << Style[style][10];
}
void WaitKey()
{
while (_kbhit()) _getch(); // Empty the input buffer
_getch(); // Wait for a key
while (_kbhit()) _getch(); // Empty the input buffer (some keys sends two messages)
}
int main()
{
int width = 57;
int height = 30;
int len = 0;
int t = 0;
char holder;
int color[] = {19,22,24,23,31,23,24,22};
string text = "Welcome to Pulsating Text Demo!!";
string PressKey = "Press any key to continue... ";
int x,y;
Console::SetWindowSize(width, height );
Box(1,0,0,57,30,light_gray,dark_gray,0,0,0); // Gray background box
BoxLineAcross(1,0,3,57); // Top Line
BoxLineAcross(1,0,26,57);// Bottom Line
for (x = 3;x<21;x++)
{
Box(2,5,5,47,x,light_red,black,2,light_gray,dark_gray); // Red box
BoxLineDown(3, 15, 5, x);
BoxLineDown(3, 42, 5, x);
Console::SetWindowSize(width, height );
Sleep(100);
}
for (x = 3;x<37;x++)
{
Box(3,11,9,x,5,dark_blue,light_gray,2,light_red,dark_red); // Blue box for text
Console::SetWindowSize(width, height );
Sleep(100);
}
Console::SetWindowSize(width, height );
for (y = 0;y<9;y++)
{
for (x=0; x<=7;x++)
{
SetConsoleTextAttribute(console, color[x]);
gotoXY(13,11, text );
Sleep(130);
}
Sleep(80);
}
for (x=0; x<=4;x++)
{
SetConsoleTextAttribute(console, color[x]);
gotoXY(13,11, text );
Sleep(130);
}
setcursor(0,0);
for (x = 3;x<35;x++)
{
Box(3,12,18,x,3,dark_blue,light_gray,2,light_red,dark_red); // 2nd red box for 'Press any key... '
Console::SetWindowSize(width, height );
Sleep(100);
}
len = PressKey.length();
do
{
SetConsoleTextAttribute(console, color[t]);
gotoXY( 15,19, PressKey); // scrolling the string called PressKey
t++;
if (t==8)
t=0;
holder = PressKey[0];
for ( x=0;x<len;x++)
PressKey[x] = PressKey[x+1];
PressKey[len] = holder;
Sleep(130);
} while (_kbhit() == '\0' );
exit(0);
}
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