Assertion Error(Debug Error) in this Snake Game I'm making(using SDL)

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#include "SDL.h"
#include "SDL_image.h"
#include <string>
#include <vector>
#include <cstdlib>

const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

const int FRAMES_PER_SECOND = 20;

const int DOT_WIDTH = 20;
const int DOT_HEIGHT = 20;

SDL_Surface* screen = NULL;
SDL_Surface* dot = NULL;
//direction of snake
const int DUP = 0;
const int DDOWN = 1;
const int DRIGHT = 2;
const int DLEFT = 3;
bool Game_Over = false;
std::vector<SDL_Rect>TurnLocation;
std::vector<int>TurnDirection;
SDL_Event event;
//the thing getting objects to grow its tail
class Snake
{
	private:
	SDL_Rect box;
	SDL_Rect last_turn;
	int num_follower;
	int direction;
	bool dChangeable;
	public:
	Snake();
	void move();
	void change_direction();
	void show();
	int get_direction();
	int get_follower();
	SDL_Rect get_location();
	bool Snake_Death(SDL_Rect fbox);
};

class Timer
{
	private:
	int startTicks;
	int pauseTicks;

	bool started;
	bool paused;

	public:
	Timer();
	int get_ticks();
	void start();
	void stop();
	void pause();
	void unpause();
	bool is_started();
	bool is_paused();
};

class Follower
{
	private:
	SDL_Rect fbox;
	int direction;
	bool lastfollower;
	int followers;
	public:
	void makeFollower(SDL_Rect Snake, int Sdirection, SDL_Rect thelastfollower);
	void show();
	void follow();
	void set_direction();
	SDL_Rect follower_location();
	Follower();
	~Follower();
};

class Food
{
	private:
	SDL_Rect food_location;

	public:
	Food();
	void change_location();
	void food_show();
	SDL_Rect food_get_location();
};
SDL_Surface* load_image(std::string filename)
{
	SDL_Surface* loadedImage = NULL;
	SDL_Surface* optimizedImage = NULL;

	loadedImage = IMG_Load(filename.c_str());
	if(loadedImage != NULL)
	{
		optimizedImage = SDL_DisplayFormat(loadedImage);
		SDL_FreeSurface(loadedImage);
		if(optimizedImage != NULL)
		{
			SDL_SetColorKey(optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB(optimizedImage->format, 0, 0xFF,0xFF));
		}
	}
	return optimizedImage;
}

bool init()
{
	if(SDL_Init(SDL_INIT_EVERYTHING) == -1)
	{
		return false;
	}

	srand(SDL_GetTicks());


	screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);

	if( screen == NULL)
	{
		return false;
	}

	SDL_WM_SetCaption("GARRY ROCKSS!", NULL);

	return true;
}

bool load_files()
{
	dot = load_image("dot.bmp");

	if(dot == NULL)
	{
		return false;
	}

	return true;
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL)
{
	SDL_Rect offset;
	offset.x = x;
	offset.y = y;

	SDL_BlitSurface( dot, clip, screen, &offset);
}
void clean_up(std::vector<Follower> *theFollower)
{
	SDL_FreeSurface(dot);

	theFollower->clear();
	TurnLocation.clear();
	TurnDirection.clear();

	SDL_Quit();
}



bool check_collision(SDL_Rect A, SDL_Rect B)
{
	int ALeft, ARight;
	int AUp, ADown;
	int BLeft, BRight;
	int BUp, BDown;

	 ALeft = A.x;
	 ARight = A.x + A.w;
	 AUp = A.y;
	 ADown = A.y + A.h;
	 BLeft = B.x;
	 BRight = B.x +B.w;
	 BUp = B.y;
	 BDown = B.y + B.h;

	if ( ALeft > BRight)
	{
		return false;
	}

	if ( ARight< BLeft)
	{
		return false;
	}

	if( AUp > BDown)
	{
		return false;
	}
	if(ADown <BUp)
	{
		return false;
	}
	
	return true;
}
//THIS IS WHERE THE SNAKE CODE BEGINS
//THIS IS WHERE THE SNAKE CODE BEGINS
//THIS IS WHERE THE SNAKE CODE BEGINS
Snake::Snake()
{
	last_turn.x = 0;
	last_turn.y = 0;
	box.x = 0;
	box.y = 0;
	direction = DDOWN;
	num_follower = 0;
	dChangeable = false;
}

void Snake::move()
{

	if((box.x < 0) || (box.y < 0) || (box.x + DOT_WIDTH > SCREEN_WIDTH) ||(box.y + DOT_HEIGHT >SCREEN_HEIGHT))
	{
		Game_Over = true;
	}
	else 
	{
		switch(direction)
		{
		case DUP: box.y -= DOT_HEIGHT; break;
		case DDOWN: box.y += DOT_HEIGHT; break;
		case DRIGHT: box.x += DOT_WIDTH; break;
		case DLEFT: box.x -= DOT_WIDTH; break;
		}
	}
}

void Snake::change_direction()
{
	dChangeable = false;
	if(event.type == SDL_KEYDOWN)
	{
		if(box.x>last_turn.x + DOT_WIDTH)
		{
			dChangeable = true;
		}
		if( box.y>last_turn.y + DOT_HEIGHT)
		{
			dChangeable = true;
		}
		if(box.x < last_turn.x - DOT_WIDTH)
		{
			dChangeable = true;
		}
		if(box.y < last_turn.y - DOT_HEIGHT)
		{
			dChangeable = true;
		}

		if (dChangeable = true)
		{
			switch(event.key.keysym.sym)
			{
			case SDLK_UP: 
			if(direction == DDOWN)
			{
				break;
			}
			else
			{
				direction = DUP; break;
			}
			case SDLK_DOWN: 
				if(direction == DUP)
			{
				break;
			}
				else{
			direction = DDOWN; break;
			}
			case SDLK_RIGHT: 
				if(direction == DLEFT)
				{
				break;
				}
				else
				{
				direction = DRIGHT; break;
				}
			case SDLK_LEFT: 
					if(direction == DRIGHT)
					{
						break;
					}
				else
					{
					direction = DLEFT; break;
					}
			}
		}
	}
}

void Snake::show()
{
	apply_surface(box.x, box.y, dot, screen);
}

int Snake::get_direction()
{
	return direction;
}

int Snake::get_follower()
{
	return num_follower;
}
bool Snake::Snake_Death(SDL_Rect fbox)
{
	if((box.x <= 0) || (box.x >= SCREEN_WIDTH))
	{
		Game_Over = true;
		return true;
	}
	if((box.y <= 0) ||(box.y >= SCREEN_HEIGHT))
	{
		Game_Over = true;
		return true;
	}
		if(check_collision(box, fbox) == true)
		{
			Game_Over = true;
			return true;
		}
	return false;
	
}
SDL_Rect Snake::get_location()
{
	return box;
}


//THIS IS WHERE THE FOLLOWER CODE BEGINS
Follower::Follower()
{
	lastfollower = true;
	followers = 0;
	direction = DDOWN;
}
Follower::~Follower()
{
	lastfollower = false;
	followers = 0 ;
	direction = -1;
	fbox.x = -1;
	fbox.y = -1;
}

void Follower::makeFollower(SDL_Rect Snake, int Sdirection, SDL_Rect thelastfollower)
{
	direction = Sdirection;
	if(followers = 0)
	{
		if(direction == DUP)
		{
			
			fbox.x = Snake.x;
			fbox.y = Snake.y + DOT_HEIGHT;
		}
		
		if(direction == DDOWN)
		{
			fbox.x = Snake.x;
			fbox.y = Snake.y + DOT_HEIGHT;
		}
		if(direction == DRIGHT)
		{
			fbox.x = Snake.x - DOT_WIDTH;
			fbox.y = Snake.y;
		}
		if(direction == DLEFT)
		{
		
			fbox.x = Snake.x+DOT_WIDTH;
			fbox.y = Snake.y;
		}
		lastfollower = true;
		followers++;
	}
	else if(followers > 0)
	{
		if(TurnDirection.back() == DUP)
		{
			fbox.x = thelastfollower.x;
			fbox.y = thelastfollower.y;
		}
		if(TurnDirection.back() == DDOWN)
		{
			fbox.x = thelastfollower.x;
			fbox.y = thelastfollower.y - DOT_HEIGHT;
		}
		if(TurnDirection.back() == DRIGHT)
		{
			fbox.x = thelastfollower.x - DOT_WIDTH;
			fbox.y = thelastfollower.y;
		}
		if(TurnDirection.back() == DLEFT)
		{
			
			fbox.x = thelastfollower.x + DOT_WIDTH;
			fbox.y = thelastfollower.y;
		}
	}	
}

void Follower::show()
{
	apply_surface(fbox.x,fbox.y, dot, screen);
}
void Follower::follow()
{
	if(direction == DUP)
	{
		fbox.y -= DOT_HEIGHT;
	}
	if(direction == DDOWN)
	{
		fbox.y += DOT_HEIGHT;
	}
	if(direction == DRIGHT)
	{
		fbox.x +=DOT_WIDTH;
	}
	if(direction == DLEFT)
	{
		fbox.x -=DOT_WIDTH;
	}
}

void Follower::set_direction()
{
	
	for(int i = 0; i<TurnLocation.size() ; i++)
	{
		if((fbox.x == TurnLocation.back().x) &&(fbox.y == TurnLocation.back().y))
		{
		direction = TurnDirection[i];
		if(lastfollower == true)
		{
			TurnLocation.erase(TurnLocation.begin() + i);
			TurnDirection.erase(TurnDirection.begin() + i);
		}
		}
	}
}
SDL_Rect Follower::follower_location()
{
	return fbox;
}
Timer::Timer()
{
	startTicks = 0;
	pauseTicks = 0;
	bool started = false;
	bool paused = false;
}

void Timer::start()
{
	started = true;
	startTicks = SDL_GetTicks();
}

void Timer::stop()
{
	started = false;
	paused = false;
}

void Timer::pause()
{
	paused = true;

	pauseTicks = SDL_GetTicks() - startTicks;
}


void Timer::unpause()
{
	if(paused == true)
	{
		paused = false;
		startTicks = SDL_GetTicks() - pauseTicks;
	}
}


int Timer::get_ticks()
{
	if((started == true) && (paused == true))
	{
		return pauseTicks;
	}
	else if(started == true)
	{
		return SDL_GetTicks() - startTicks;
	}
}


Does anyone detect errors in my code that could be the cause of the debug error?
I'm double posting since it's not really bumping if I do it right after and I hit maximum length.
Here is the rest of the code
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Food::Food()
{
	food_location.x = rand() % SCREEN_WIDTH;
	food_location.y = rand() % SCREEN_HEIGHT;
}

void Food::change_location()
{
	food_location.x = rand() % SCREEN_WIDTH;
	food_location.y = rand() % SCREEN_HEIGHT;
}
void Food::food_show()
{
	apply_surface(food_location.x, food_location.y, dot, screen);
}
SDL_Rect Food::food_get_location()
{
	return food_location;
}


int main(int argc, char* args[])
{
	bool quit = false;

	if(init() == false)
	{
		return 1;
	}

	if(load_files() == false)
	{
		return 1;
	}

	Timer fps;
	Snake theSnake;
	Food theFood;
	std::vector<Follower> theFollower;
	
	while((quit == false) &&(Game_Over == false))
	{
		fps.start();
		while(SDL_PollEvent(&event))
		{
			theSnake.change_direction();
			if(event.type == SDL_QUIT)
			{
				quit = true;
				Game_Over = true;
			}
		}

		if(check_collision(theSnake.get_location(), theFood.food_get_location()) == true)
		{	
			Follower newFollower;
			newFollower.makeFollower(theSnake.get_location(), theSnake.get_direction(), theFollower.back().follower_location());
			theFollower.push_back(newFollower);

			theFood.change_location();
		}
		theSnake.move();
		SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF,0xFF,0xFF));
		theSnake.show();
		theFood.food_show();
		for(int i = 0; i<theFollower.size(); i++)
		{
			if(theSnake.Snake_Death(theFollower[i].follower_location()) == true)
		{
			quit = true;
		}
			theFollower[i].follow();
			theFollower[i].show();

		}

		if(fps.get_ticks() < 1000/FRAMES_PER_SECOND)
		{
			SDL_Delay((1000/FRAMES_PER_SECOND) - fps.get_ticks());
		}

	}
	clean_up(&theFollower);
	return 0;
}

 
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