Creating header files

I have multiple classes inherited from each other, and I need to turn these into either one header file, or a bunch of separate ones to include in my main program. Can I keep my function definitions as they are here or do I need to exclude the definitions (and define them in my main program) for the .h files to work? How do I make these? thanks!

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#include <iostream>
#include <string>
using namespace std;

///////////////////////////////////////
class Shape	//parent class
{
protected:
	static int numShapes;	//keeps track of number of shapes that exist and are available to be rendered, class scope
public:
	Shape() //constructor
        {
                ++numShapes;    //increment number of shapes when user adds a new one
        }
        virtual ~Shape() //virtual destructor
        {
                --numShapes;    //decrement number of shapes when user deletes an existing one
        }

	static int getNumShapes()	//retrieves value of the numShapes member, number of shapes entered by user	
	{
		if(numShapes == 0)
			{cout << "No shapes to display";}
		else 
			return numShapes;
	};			
	virtual void print() = 0;	//display textual description of the shape object
	virtual void draw() = 0;	//renders shape on the console window
};
//////////////////////////////////////////////////////////////////////////////
//four concrete subclasses provide customized implementations for print and draw methods
//Shape class cannot be instantiated, objects can only be created from the subclasses
//////////////////////////////////////////////////////////////////////////////
class Triangle: public Shape
{
private: 
	int base, height;
public:
	Triangle(int b, int h):	//constructor 2-args
	  base(b), height(h)	//initialize member width and height
	  {
		  numShapes++;
	  }

	  ~Triangle();	//deconstructor

	
	void print()	//textual description of the shape
	{
		cout << "Triangle with base " << base <<", and height " << height;	//display description
	}

	void draw()
	{
	}
};
//////////////////////////////////////////
class Rectangle: public Shape
{
protected:
	int width;
	int height;
public:
	Rectangle(int w, int h):	//constructor 2-args
	  width(w), height(h)	//initialize member width and height
	  {
		  numShapes++;
	  }

	  ~Rectangle();	//deconstructor

	void print()	//textual description of the shape
	{
		cout << "Rectangle with dimensions (" << width <<", " << height << ")";	//display description
	}

	void draw()	//draws shape
	{
    cout << string(width, '+' ) << endl;
    
    for( int j = 0; j < height - 2; ++j )
    cout<< '+'<< string(width - 2, ' ')<< '+' << endl;
        
    cout << string( width, '+' ) << endl;
	}
};
//////////////////////////////////////////
class Square: public Rectangle
{
private:
	int width;
	int height;
public:
	~Square();	//deconstructor

	void print()
	{
		cout << "Square with demensions (" << width <<", " << height << ")";
	}

	void draw()	//draws shape
	{	
    cout << string(width, '+' ) << endl;   
    
    for(int j = 0; j < height - 2; ++j )
    cout<< '+'<< string(width - 2, ' ')<< '+' << endl;        
    
    cout << string( width, '+' ) << endl;
	}
};
//////////////////////////////////////////
class Diamond: public Shape
{
private:
	int width, height;
public:
	Diamond(int w, int h):	//constructor 1-arg
	  width(w), height(h)	//initialize member width
	  {
		  numShapes++;
	  }

	~Diamond();
		
	void print()
	{
		cout << "Diamond with width " << width << " and height " << height <<endl;
	}

	void draw()
	{
	}
};
You might want to read http://www.cplusplus.com/articles/Gw6AC542/ .
You can keep all as it is, but it would be cleaner if you separated them.
Thanks. Was using the wrong syntax to include it.
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