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#include <SFML\Graphics.hpp> class GameItems { public: sf::Image MediKit_Image; sf::Sprite MediKit_Sprite; class Weapons { public: class AssaultRifle { public: AssaultRifle(); ~AssaultRifle(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; class MachineGun { public: MachineGun(); ~MachineGun(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; class SMG { public: SMG(); ~SMG(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; class Rifle { public: Rifle(); ~Rifle(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; class Pistol { public: Pistol(); ~Pistol(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; class ShotGun { public: ShotGun(); ~ShotGun(); void LoadFile(); private: sf::Image Image; sf::Sprite Sprite; }; }; };