Game shuts down problem

Hi

I got a wierd problem- when I am running my program it just shuts down instantly and I have no idea why.

Heres all code: ( replaced some parts with [...] ).

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#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#include "Sprite.h"
#include <string>

const int SCREEN_WIDTH = 1024;
const int SCREEN_HEIGHT = 600;
const int SCREEN_BPP = 32;

//The surfaces
    SDL_Surface* screen = NULL;
	SDL_Surface* background = NULL;
	SDL_Surface* spriteObject = NULL;
	SDL_Surface* asteroids = NULL;
	SDL_Surface* message = NULL;
	SDL_Surface* lives = NULL;

	//Stores event data to be used.
	SDL_Event event;

	//The portions of the sprite map to be blitted
	//Only use incase of sprite sheets.
	SDL_Rect astro[16];

	//The fonts thats gonna be used.
	TTF_Font* font = NULL;
	TTF_Font* lfont = NULL;

	//The color of the font.
	SDL_Color textColor = { 255, 255, 255 };

	//Sounds
	//Music
	Mix_Music* music = NULL;

	//Sound Effects
	Mix_Chunk* laser = NULL;
	Mix_Chunk* explosion = NULL;
	Mix_Chunk* GameOver = NULL;
	[...]

	SDL_Surface* load_image(std::string filename) {
	
		//Temporary storage for the image that's loaded
		SDL_Surface* loadedImage = NULL;

		//The optimized image that will be used
		SDL_Surface* optimizedImage = NULL;

		//Load the image
		loadedImage = IMG_Load( filename.c_str() );

		//If nothing went wrong in loading the image
		if( loadedImage != NULL )
		{
			//Create an optimized image
			optimizedImage = SDL_DisplayFormat( loadedImage );

			//Free the old image
			SDL_FreeSurface( loadedImage );
		}
		/*
		//If the optimized image was done just fine.
		if( optimizedImage != NULL )
		{
			//Map the color key
			Uint32 colorkey = SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF );

			//Sets all the pixels of color R 0, G 0xFF to be
			//transparent
			SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, colorkey );
		}
		*/
		//returns the optimized image
		return optimizedImage;
	}
	

	void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* astro = NULL )
	{ 
		//Make a temporary rectangle to hold the offsets
		SDL_Rect offset;

		//Give the offsets to the rectangle
		offset.x = x;
		offset.y = y;

		//Blit the surface
		SDL_BlitSurface( source, astro, destination, &offset );
	}
	
	//Here is the initialization function. This function starts up SDL, sets up the window, 
	//sets the caption and returns false if there are any errors.
	bool init()
	{
		if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
		{
			return false;
		}

		//Set up screen
		screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

		//check if screen loads correctly
		if( screen == NULL )
		{
			return false;
		}

		//Initialize SDL_ttf
		if( TTF_Init() == -1 )
		{
			return false;
		}

		///Initialize SDL_mixer
		if( Mix_OpenAudio( 22050, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 )
		{
			return false;
		}

		//Set the window caption
		SDL_WM_SetCaption( "Space Invaders", NULL );
		
		return true;
	}

	bool load_files()
	{
		//Load images
		spriteObject = load_image( "Images\\spaceship.png" );
		background = load_image( "Images\\stars-1.jpeg" );
		asteroids = load_image( "Images\\asteroid-spread-sheet.png" );

		//Open the font
		font = TTF_OpenFont( "Fonts\\SLANT.ttf", 20 );
		lfont = TTF_OpenFont( "Fonts\\SLANT.ttf", 22 );

		

		//If there was any error loading the images.
		if( spriteObject == NULL || background == NULL 
			|| asteroids == NULL )
		{
			return false;
		}
		//If there was any error loading the fonts.
		if( font == NULL || lfont == NULL )
		{
			return false;
		}

		//load music
		music = Mix_LoadMUS( "Sounds\\earlycarengine.wav" );
			
		//If there was any error loading the music
		if( music == NULL )
		{
			return false;
		}
		
		//Load sound effects
		laser = Mix_LoadWAV( "Sounds\\ray-gun" );

		//If there was any error loading the sound effects.
		if( laser == NULL )
		{
			return false;
		}

			//If everything loaded fine.
			return true;
	}

	void clean_up()
	{
		//Free's the loaded images
		SDL_FreeSurface( spriteObject );
		SDL_FreeSurface( background );
		SDL_FreeSurface( message );
		SDL_FreeSurface( asteroids );

		//Close the font that was used
		TTF_CloseFont( font );
		TTF_CloseFont( lfont );

		//Free the music files
		Mix_FreeMusic( music );

		//Free the sound effects
		Mix_FreeChunk( laser );

		//Quit SDL_mixer
		Mix_CloseAudio();

		//Quit SDL_ttf
		TTF_Quit();

		//Quit SDL
		SDL_Quit();
	}
[...]


int main( int argc, char* args[] )
{	
/*********************************************************************/
	//Initialize the sprites
	//Sprite s1("spaceship", "spaceship-sprite.gif", spriteObject);
/*********************************************************************/
	//Make sure the program waits for quit.
	bool quit = false;

	//Calls the init and file loading methods.
	if( init() == false )
		return 1;
	
	if( load_files() == false )
		return 1;
	
	//Render the fonts
	message = TTF_RenderText_Solid( font, "Score:", textColor );
	lives = TTF_RenderText_Solid( lfont, "Lives:", textColor );

	//If there was an error rendering the text
	if( message == NULL || lives == NULL )
	{
		return 1;
	}
/*************************************************************************/
	Sprite s1("spaceship", "spaceship.png", spriteObject);
/************************************************************************/
 [...]

	//Update Screen
    if( SDL_Flip( screen ) == -1 )
	{
			return 1;
	}

	//Main loop- will keep going until the user sets quit to true.
	while( quit == false )
	{
		//While there's an event to handle
		while( SDL_PollEvent( &event ) )
		{
			switch(event.type)
			{
				case SDL_QUIT://If the user presses X ( close ).
					//Quits the program
					quit = true;
					break;
				case SDL_KEYDOWN:
					switch( event.key.keysym.sym )
					{
						case SDLK_UP: 
							s1.setSpeed( 0.0, -1.0 );
							break;
						case SDLK_DOWN:
							s1.setSpeed( 0.0, 1.0 );
							break;
						case SDLK_LEFT:
							s1.setSpeed( -1.0, 0.0 );
							break;
						case SDLK_RIGHT: 
							s1.setSpeed( 1.0, 0.0 );
							break;
						case SDLK_SPACE:
							{
							//Play laser sound
							if( Mix_PlayChannel( -1, laser, 0 ) == -1 )
								return 1;
							}			
					}
			}
		}
	}

	//Update Screen
    if( SDL_Flip( screen ) == -1 )
	{
			return 1;
	}

	clean_up();

	return 0;
}


Here is the wierd part: When I take away the following through comments:

Lines: 179 - 183
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//If there was any error loading the music
		if( music == NULL )
		{
			return false;
		}


and Lines: 188 - 192
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//If there was any error loading the sound effects.
		if( laser == NULL )
		{
			return false;
		}


it actually runs but when I click space which should play the sound effect laser it shuts down.
If you have a debugger, set a break point in main everywhere you have a return statement. If you don't have a debugger, put some print statements in to see what is going wrong. I suspect that some function is returning false and your program exits, because that is the way you have it coded.
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if( not load_files() )
	return 1; //the program terminates 
The resources don't load, so your program exits.

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laser = Mix_LoadWAV( "Sounds\\ray-gun" );
music = Mix_LoadMUS( "Sounds\\earlycarengine.wav" );
Check what is wrong.

Here is the wierd part: When I take away the following through comments: (...)
it actually runs but when I click space which should play the sound effect laser it shuts down.
That is not weird. Your music and laser pointers are invalid (NULL), and you are trying to dereference them. The best that could happen is that your program crash.
okey I figuered as much but I have the files in the place the should be, i have used images and fonts the same way and they worked.

I even tried using the same music as in the tutorial i am following and they did the same (terminates the program)

Well now i tested with having only files from the tutorial and now it works. thanks
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