Hi,
So I've got 3 structs - track, top_hit, and bot_hit. A track is essentially just a pointer to a top_hit and a bot_hit with some member functions to analyse them.
// Constructor for track:
track(top_hit *topHit_i, bot_hit *botHit_i) : topHit(topHit_i), botHit(botHit_i) {
x_delay = botHit->x_time - topHit->x_time;
y_delay = botHit->y_time - topHit->y_time;
} |
In my main testing routine I make a top_hit called bruce and a bot_hit called giles. Then I make a track jerome out of them.
track jerome(&bruce,&giles);
jerome.Show();
|
This does exactly what I want it to do.
Now I am trying to convert this to work with a vector of hits as that ultimately will be condusive to what I want (but mostly because I need to learn how to use vectors).
I make my vector of hits, and test it...
vector <hit> hits;
hits.push_back(bruce);
hits.push_back(giles);
hits[0].Show();
hits[1].Show();
|
...which works fine.
Now I try to make jerome again, under a more casual name.
track jerry(&hits[0],&hits[1]); |
This does not work. I've also tried track jerry(hits[0],hits[1]) and jerry(*hits[0],*hits[1]) but jerry is not having any of those things. I suspect this is because I am self taught and do not know how to use pointers very well.
Can anybody help me point at these vector elements properly?