I need your help:
My questions are related to my program can be as fast as possible.
I have :
1.- I create n instances of class1.
2.- vector to save this instances :
First question what is better to save pointers or reference - copies ?
3.- I want to pass this vector to a function of class2
Second question what is better to pass pointer to vector or reference.
4.- In this new function I'm going to create a vector of a new class
vector<class3> and I know the exact number of elements I have to create for this vector.
5.- I'm going to pass the instances of class1 that I've received to this vector, trought a method. So I have for class3 a method called set_class1.
Third question what is better to pass to this set_class1 pointer or reference, taking into account that I have received the class1 objects using a vector.
The code I have now : (pseudocode )
Code in main:
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vector<My_class1> * v_my_class1 = new vector<My_class1>;
for (int i=0;i<limit;i++)
{My_class1 a_class1 = new My_class1;
v_my_class1->push_back(*a_class1);}
My_class2(v_my_class1) ;
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My_class2(vector<My_class1> * a_vector_of_class1)
vector<class3> v_vector_class3 ;
for (int i=0;i<a_vector_of_class1->size();i++)
v_vector_class3.push_back (*(new class3));
v_vector_class3[i].set_class1(&a_vector_of_class1->at(i)
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( a_vector_of_class1->at(i) compile a_vector_of_class1[i] not ... ???)
Any advise ? Thanks