wierd error

This post iIn this code I have an error about not having a while at the end. Also I don't think that the loop is working. I am going to have somewhere in the script to change px and py this is supposed to be a dungeon.

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#include <iostream>
using namespace std;

int px=4;
int py=2;
int df=0;
char c;
int main()
{
do
{
	if (px==4)
		{
		if (py==2)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%P*%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{		
		if (py==2)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%*P%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==3)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%P*%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{		
		if (py==3)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%*P%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}	
	else if (px==4)
		{
		if(py==4)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%P*%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if(py==4)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%*P%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==5)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%P*%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if (py==5)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%*P%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==6)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%P*%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if (py==6)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%*P%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==3)
		{
		if (py==7)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%P***%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{		
		if(py==7)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%*P**%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if (py==7)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%**P*%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
Last edited on
1. You never closed your DO block.
2. You didn't put a WHILE condition after your DO block.
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else if (px==6)
		{
		if(py==7)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%***P%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}	
	else if (px==3)
		{
		if (py==8)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%P***%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==8)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%*P**%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if (py==8)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%**P*%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==6)
		{
		if (py==8)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%***P%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==3)
		{
		if (py==9)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%P***%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
	else if (px==4)
		{
		if (py==9)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%*P**%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
	else if (px==5)
		{
		if (py==9)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%**P*%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==6)
		{
		if (py==9)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%***P%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==3)
		{		
		if (py==10)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%P***%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==10)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%*P**%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==5)
		{
		if (py==10)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%**P*%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==6)
		{
		if (py==10)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%//%%%" << endl;
			cout << "%%***P%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
		}
	else if (px==4)
		{
		if (py==11)
			{
			cout << "%%%%%%%%" << endl;
			cout << "%%%P/%%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%****%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%**%%%" << endl;
			cout << "%%%%%%%%" << endl;
			}
	else
		{
		cout << "%%%%%%%%" << endl;
		cout << "%%%/P%%%" << endl;
		cout << "%%****%%" << endl;
		cout << "%%****%%" << endl;
		cout << "%%****%%" << endl;
		cout << "%%****%%" << endl;
		cout << "%%%**%%%" << endl;
		cout << "%%%**%%%" << endl;
		cout << "%%%**%%%" << endl;
		cout << "%%%**%%%" << endl;
		cout << "%%%**%%%" << endl;
		cout << "%%%%%%%%" << endl;
		}
}
while (df=0);
}

Here are the errors
movement.cpp: In function ‘int main()’:
movement.cpp:512:1: error: expected ‘}’ at end of input
movement.cpp:512:1: error: expected ‘}’ at end of input
movement.cpp:512:1: error: expected ‘while’ at end of input
movement.cpp:512:1: error: expected ‘(’ at end of input
movement.cpp:512:1: error: expected primary-expression at end of input
movement.cpp:512:1: error: expected ‘)’ at end of input
movement.cpp:512:1: error: expected ‘;’ at end of input
movement.cpp:512:1: error: expected ‘}’ at end of input
Did you even read what I just posted?
Last edited on
I closed the do block in my second post this fourm would not let me post the whole code so it is in two parts.
You missed some of the curly braces
At 244 of first post
107,124,264 of second post

Also, in that while u are doing df=0. Isn't that supposed to be df==0?
But by the way,
WHAT THE HELL ARE YOU TRYING TO DO?
Thank you for the answers. This is a basic title screen for a game I am making. It is an RPG.
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