Building a release version

Ok, What way should I set the include/linker settings for a release build? If I have alot of folders that contains the game data(like sprites and stuff), where should this go? at the moment, my structure looks like this:
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Game->
    Data->
      All Data folders
    Libraries->
      All SDL .lib and include directories
    DLL's->
       Just copy of SDL.dll and all those things
    Source->
        all game files
      Debug->
        debug stuff, (exe etc.)
      Release->
        random stuff with a log of cant find SDL.h 


This is the structure I used for making the game, How can I build it so everything knows where to go? :P
Last edited on
Ok nevermind, I managed to do it.

But I have a weird problem. I used time alot in my game, using SDL_GetTicks() and stuff. It works correctly in debug, but when I run the game from releasr build using .exe, the time bits don't seem to work.

Also, AVG antivirus sees my game as a threat level 5....Can someone explain this stuff please?
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