Ok, What way should I set the include/linker settings for a release build? If I have alot of folders that contains the game data(like sprites and stuff), where should this go? at the moment, my structure looks like this:
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Game->
Data->
All Data folders
Libraries->
All SDL .lib and include directories
DLL's->
Just copy of SDL.dll and all those things
Source->
all game files
Debug->
debug stuff, (exe etc.)
Release->
random stuff with a log of cant find SDL.h
This is the structure I used for making the game, How can I build it so everything knows where to go? :P
But I have a weird problem. I used time alot in my game, using SDL_GetTicks() and stuff. It works correctly in debug, but when I run the game from releasr build using .exe, the time bits don't seem to work.
Also, AVG antivirus sees my game as a threat level 5....Can someone explain this stuff please?