in different stages
which is easy enough but need a way to output in stages when the user inputs a wrong guess and would like pointing in the right direction
You could make a variable that counts the ammount of wrong guesses. For example, if int wrongGuesses == 0, display the first animation. If wrongGuesses == 1, display the second animation etc. Make an animation for each wrong guess (up till 6 or something). Increment wrongGuesses by one every time the player guesses a wrong letter.
Cheers I'm not going graphical because I'm learning C++ from scratch and want to completely understand the nuts and bolts. Plus I am currently making a text based RPG (which I am really enjoying!) to help all of the examples I' ve learnt from sink in, and to try and become competent with the subject matter. That's not to say I won't go graphical as I no doubt will just really want to get this down first.