Where to go next?

I'm a beginner programmer and i'm learing C++. This morning I just finished my nice C++ Tic-Tac-Toe game. It has some cool stuff in it like the main menu, then you can change the game color and it keeps score and that kind of stuff. But now I want to so somthing more with my programming and make a RPG, 2D shooter game or anything along those lines. So....what do I do to try and break out of the console world? I just want somthing to make 2D games, and is easy to setup.

(P.S. I use Code::Blocks)

Hunter
I've always wanted to get started with SFML but I just can't get it to work with C::B...
What happens?
I did Pong after TicTacToe.
Also, if you are having problems setting up SFML, go to the SFML forum, the guys there will help you out. Or you can post your problem here.
So, should I go with SDL?

Are there any good YouTube tutorials that are really good for learning SDL?
I would go with SFML (though honestly I found it more difficult that SDL)

SDL tuts

http://lazyfoo.net

SFML

http://www.sfml-dev.org/tutorials/
So, should I go with SDL?

No, you shouldn't. SDL is a C library, while SFML is a well-designed C++ library.
The SFML examples on their site should get you started.
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So I download the upper-left one on the dowloads section?
It says Code::blocks and windows...
Yes.
All the sample code stuff on the SFML does not work and comes up with errors...dont know if I installed it right...
What errors specifically?

edit: 777 =]
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=== TEST, Debug ===
In function 'main':
indefined reference to 'WinMain@16'
=== Build finished: 1 errors, 0 warnings ===
Probably a linking error, may want to take another look at the linking process
how about just using VC++ -_-
@ascii: Because it's not Cross-Platform =] aaand code::blocks rocks, of course. Oh and the process is quite similar on both IDEs.
=== TEST, Debug ===
In function 'main':
indefined reference to 'WinMain@16'
=== Build finished: 1 errors, 0 warnings ===

This usually means that you haven't defined a main function.
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