if (GameInitialize(hInstance))
{
// Initialize the game engine
if (!GameEngine::GetEngine()->Initialize(iCmdShow))
return FALSE;
What's going on here, I have an idea, but i like to make SURE im on the right track. Could you tell me in the english language instead of the c++ language :P
// Call the GameInitialize function. If it returns
// true, then...
if (GameInitialize(hInstance))
{
//Call the static function GetEngine of the class
//GameEngine. With the pointer that GetEngine returns,
//call the member function Initialize. If that function returns false,
//then...
if (!GameEngine::GetEngine()->Initialize(iCmdShow))
return FALSE;