i will start off by saying yes this is for school, but i have gotten myself hopelessly tangled in the code. i am not looking for the answer but some help would be lovely. i know its simple code, but i am very new.
what i am trying to do is make a multilayer tic tac toe game, with the option to play against the computer (not intelligently, the computer goes at random.) or another person.
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// Tic Tac Toe, by: Travis Litton
// Included libraries
#include <iostream>
#include <string>
#include <ctime>
//Used namespace
using namespace std;
// Declared global variables
char Board[9];
// Declared functions
void showBoard ( );
bool moveIsValid (int m);
int whoWon ( ); //Returns 0 if no one has won, 1 if player 1 has won, and 2 if player 2 has
void main ( )
{
// seed the random number
srand (time (NULL));
// Declare local variables
string Player_1_Name;
string Player_2_Name;
int Whose_Turn = 1; // 1 = player 1's turn, 2 = player 2's turn,
int Move; // Stores where the player wants to move
int Total_Moves = 0;
int Cmove = rand ( ) % 8;
int Player_amount =0;
//Assign values to the playing board
Board[0] = '0';
Board[1] = '1';
Board[2] = '2';
Board[3] = '3';
Board[4] = '4';
Board[5] = '5';
Board[6] = '6';
Board[7] = '7';
Board[8] = '8';
// Get number of players
cout << "please tell me how many players we have today." << endl;
cin >> Player_amount;
if (Player_amount == 2)
{
// Get player names
cout << "Player 1: Please enter your name." << endl;
cin >> Player_1_Name;
cout << "Player 2: Please enter your name." << endl;
cin >> Player_2_Name;
while (whoWon ( ) == 0 && Total_Moves < 9)
{
// Do this until the player chooses a valid move
do
{
// Show the board
showBoard ( );
// Tell which player to move
if (Whose_Turn == 1)
{
cout << Player_1_Name << ": It's your turn." << endl;
}
else
{
cout << Player_2_Name << ": It's your turn." << endl;
}
// Get the move
cout << "Enter the number of the spot where you'd like to go." << endl;
cin >> Move;
}
while (moveIsValid (Move) != true);
// Add 1 to Total_Moves
Total_Moves++;
// Change whose turn it is
switch (Whose_Turn)
{
case (1):
{
Board[Move] = 'X';
Whose_Turn = 2;
break;
}
case (2):
{
Board[Move] = 'O';
Whose_Turn = 1;
}
}
}
// Show the board
showBoard ( );
if (whoWon ( ) == 1)
{
cout << Player_1_Name << " has won the game!" << endl;
}
else if (whoWon ( ) == 2)
{
cout << Player_2_Name << " has won the game!" << endl;
}
else
{
cout << "It's a tie game!" << endl;
}
}
else
{
// Get player name
cout << "Player 1: Please enter your name." << endl;
cin >> Player_1_Name;
while (whoWon ( ) == 0 && Total_Moves < 9)
{
// Do this until the player chooses a valid move
do
{
// Show the board
showBoard ( );
// Tell which player to move
if (Whose_Turn == 1)
{
cout << Player_1_Name << ": It's your turn." << endl;
}
else
{
cout << "It's the computers turn." << endl;
}
// Get the move
if (whose_Turn == 1)
{
cout << "Enter the number of the spot where you'd like to go." << endl;
cin >> Move;
}
else
{
cout << "Enter the number of the spot where you'd like to go." << endl;
cin >> Cmove;
}
}
while (moveIsValid (Move) != true);
// Add 1 to Total_Moves
Total_Moves++;
// Change whose turn it is
switch (Whose_Turn)
{
case (1):
{
Board[Move] = 'X';
Whose_Turn = 2;
break;
}
case (2):
{
Board[Move] = 'O';
Whose_Turn = 1;
}
}
}
// Show the board
showBoard ( );
if (whoWon ( ) == 1)
{
cout << Player_1_Name << " has won the game!" << endl;
}
else if (whoWon ( ) == 2)
{
cout << Player_2_Name << " has won the game!" << endl;
}
else
{
cout << "It's a tie game!" << endl;
}
}
system ("PAUSE");
}
void showBoard ( )
{
cout << endl;
cout << Board[0] << " | " << Board[1] << " | " << Board[2] << endl;
cout << "--+---+--" << endl;
cout << Board[3] << " | " << Board[4] << " | " << Board[5] << endl;
cout << "--+---+--" << endl;
cout << Board[6] << " | " << Board[7] << " | " << Board[8] << endl;
cout << endl;
}
bool moveIsValid (int m)
{
if (Board[m] != 'X' && Board[m] != 'O')
{
return true;
}
else
{
return false;
}
}
int whoWon ( )
{
//win across
if (Board[0] == Board[1] && Board[1] == Board[2])
{
if (Board[0] == 'x')
{
return 1;
}
else
{
return 2;
}
}
if (Board[3] == Board[4] && Board[4] == Board[5])
{
if (Board[3] == 'x')
{
return 1;
}
else
{
return 2;
}
}
if (Board[6] == Board[7] && Board[7] == Board[8])
{
if (Board[6] == 'x')
{
return 1;
}
else
{
return 2;
}
}
//win down
if (Board[0] == Board[3] && Board[3] == Board[6])
{
if (Board[0] == 'x')
{
return 1;
}
else
{
return 2;
}
}
if (Board[1] == Board[4] && Board[4] == Board[7])
{
if (Board[1] == 'x')
{
return 1;
}
else
{
return 2;
}
}
if (Board[2] == Board[5] && Board[5] == Board[8])
{
if (Board[2] == 'x')
{
return 1;
}
else
{
return 2;
}
}
//win diagonally
if (Board[0] == Board[4] && Board[4] == Board[8])
{
if (Board[0] == 'x')
{
return 1;
}
else
{
return 2;
}
}
if (Board[2] == Board[4] && Board[4] == Board[6])
{
if (Board[2] == 'x')
{
return 1;
}
else
{
return 2;
}
}
return 0;
}
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1st i wrought out the 2 human player version biased on notes and such from class and that all went well. i still have the version 1 code backed up, but then there is a second grading rubric that says:
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Computer_Tic_Tac_Toe Grading Rubric Points possible Points earned
Computer_Tic_Tac_Toe.cpp includes the ctime library. 2.5
Computer_Tic_Tac_Toe.cpp has the srand ( ) and rand
( ) functions in it. 2.5
Computer_Tic_Tac_Toe.cpp has one % operator in it. 2.5
In Computer_Tic_Tac_Toe.exe, the computer moves for
player 2, instead of asking player 2 to move. 2.5
Total points earned 10
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and biased of that rubric i have been twisting and editing the code since yesterday...
all i am really asking is:
1.could someone could point me in the right direction for making player 2 an optional "A.I."
2.where did i go wrong?
3.suggested help site for newbie debugging, and learning.