buffer overrun in release build

closed account (jw6XoG1T)
in vc++ 2010 i can compile a release build for a game i made in sfml . i linked the libraries right and recompiled sfml but for some reason i cant create a release build. it works perfectly fine in debug however. it always says buffer overrun error.
Do you mean you can't create a release version, or that you can create it and it always crashes with a buffer overrun error?
My understanding is that the debug build will initialise the variables for you. But the release one won't. This IIRC is a MSCRT thing. Make sure your variables are being initialized.
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