in vc++ 2010 i can compile a release build for a game i made in sfml . i linked the libraries right and recompiled sfml but for some reason i cant create a release build. it works perfectly fine in debug however. it always says buffer overrun error.
My understanding is that the debug build will initialise the variables for you. But the release one won't. This IIRC is a MSCRT thing. Make sure your variables are being initialized.