question

Feb 13, 2011 at 2:12am
ok i want to know if there is a way to display text (like a players health) the entire time while the rest of the screen changes.
Feb 13, 2011 at 2:23am
There is always a way. If you are going purely text based (it's a bad idea, save yourself a lot of headache, because even if you do struggle through problem after problem, you are not learning the proper or even a good way to do things, just don't do it) rewrite the players health every time the screen changes. Write hp:50 over hp:50 every refresh.

I suggest using a graphics package. http://www.sfml-dev.org/ to make your life easier, produce a better game, and a better learning experience.
Feb 13, 2011 at 3:15am
:(
Feb 13, 2011 at 3:29am
Intrexa's right, though. You would be a better idea to use a multimedia library to make your game. Believe it or not, it's not only easier, but it produces better results. :)

Article worth reading on the topic: http://cplusplus.com/forum/articles/28558/

-Albatross
Feb 13, 2011 at 3:42am
what is a good ide besides microsoft cuz i dont really like it
Feb 13, 2011 at 4:04am
I'd recommend either Code::Blocks or wxDev-C++ (the wx is critical). They're both easy to use and pretty stable.

-Albatross
Feb 13, 2011 at 12:53pm
what is different about wxdev c++ and what i am using now (dev c++) and is it compatible with something like sfml?
Last edited on Feb 13, 2011 at 12:56pm
Feb 14, 2011 at 2:13am
anyone?
Feb 14, 2011 at 4:34am
It might not be a good learning experience, but there are still people out there that play text-based games, so don't discourage him.
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