problem with SFML and code::blocks
Jan 19, 2011 at 11:57am UTC
so i followed all the instuction:
SFML\include --> CodeBlocks\MINGW\include
SFML\lib --> CodeBlocks\MINGW\lib
Compiler and debugger menu, Global compiler settings / Search directories
added SFML\include
added SFML\lib
did the test code:
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#include <SFML/System.hpp>
#include <iostream>
int main()
{
sf::Clock Clock;
while (Clock.GetElapsedTime() < 5.f)
{
std::cout << Clock.GetElapsedTime() << std::endl;
sf::Sleep(0.5f);
}
return 0;
}
then i went to Project Build options , linker setting:
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-lsfml-graphics
-lsfml-window
-lsfml-system
and then i went to compiler settings , #define and added SFML_DYNAMIC
ran the program and got this:
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Compiling: main.cpp
Execution of 'mingw32-g++.exe -Wall -fexceptions -O2 -DSFML_DYNAMIC -Iinclude -IC:\SFML\SFML-1.6\CSFML\include -c "C:\Users\TheBreadCat\Documents\My Games\C\xxax\main.cpp" -o obj\Release\main.o' in 'C:\Users\TheBreadCat\Documents\My Games\C\xxax' failed.
Nothing to be done.
so what to do?
Last edited on Jan 19, 2011 at 11:58am UTC
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