G++ cannot find header file playpen.h

Hello!

I am trying to follow a book "You can programm in c++" by Francis Glassborow where i am stuck at second excercise (playpen). I am supposed to compile and link a source file main.cpp

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#include <iostream>
#include "playpen.h"

int main()
{
    fgw::playpen blank;
    std::cout << "prosim pritisni enter";
    std::cin.get();
} 


I can compile this using a gcc comand:
g++ -Wall -I /home/ziga/Dropbox/diploma/ucenje/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers -c main.cpp -o main.o
So i get an object file main.o. How can i get an executable file now?


PS: I have allso tried to compile and link in one step, but i allways get an error:

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g++ -Wall -I /home/ziga/Dropbox/diploma/ucenje/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers main.cpp -o main
/tmp/ccxT9tFM.o: In function `main':
main.cpp:(.text+0x1e): undefined reference to `studentgraphics::playpen::playpen(studentgraphics::hue)'
main.cpp:(.text+0x50): undefined reference to `studentgraphics::playpen::~playpen()'
main.cpp:(.text+0x68): undefined reference to `studentgraphics::playpen::~playpen()'
collect2: ld returned 1 exit status


it looks like i am missing some functions... i think these functions should be in some sort of a library, but where can i find it so i can pass it to the linker using -L <path>.


its looking for the playpen header file. its likely on the included cd. or maybe even a site you need to download the examples. sometimes it can be a past exercise as well.
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So i have to specify the same header (playpen.h) first to compiler (option: "-I /home/ziga/Dropbox/diploma/ucenje/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers") and then linker (option:"-L /home/ziga/Dropbox/diploma/ucenje/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers")?
Last edited on
I did try above using command:
g++ -I/home/ziga/Dropbox/diploma/literatura/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers -L/home/ziga/Dropbox/diploma/literatura/C++/c++_od_zacetka_uvod_za_programerje/tutorial/fgw_headers -o executable main.cpp

Well it ends up with an error:
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/tmp/ccsiR8eM.o: In function `main':
main.cpp:(.text+0x1e): undefined reference to `studentgraphics::playpen::playpen(studentgraphics::hue)'
main.cpp:(.text+0x50): undefined reference to `studentgraphics::playpen::~playpen()'
main.cpp:(.text+0x68): undefined reference to `studentgraphics::playpen::~playpen()'
collect2: ld returned 1 exit status


PS:I supplied same path to linker and compiler this time, because i cant find any other playpen.h on my computer. It seems something is still missing.
I don't know what that is, but I'm assuming that it's looking for the object, not the header, because otherwise you'd get a compile error.. where is the playpen object to link? I'm guessing the header has the functions listed and there was or is a cpp somewhere that makes (or made) an object that you need...
So what do you mean i have to make an object file out of playpen.h and then supply it to the linker?


Here is the full playpen.h... if this helps.

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#if !defined (PLAYPEN_H)

#define PLAYPEN_H

#include "fgw_text.h"

#include <bitset>

#include <iostream>

#include <string>





namespace studentgraphics {

	class playpen;



	using std::cout;

	using std::cin;

	using std::endl;

	using std::string;

	using std::istream;

	using std::ostream;

	using std::bitset;



	
    void Wait(unsigned ms);



	namespace detail {	

		// Forward declare the class that provides the OS specific code

		class SingletonWindow;

	}

	

		class hue{

	public:

		hue(unsigned char code = 0):code_(code){}

		hue(int code):code_(code%256){}

		operator unsigned char()const{return code_;}

		bool operator[](int bit)const {if(bit <0 or bit >7) return false; return bitset<8>(code_)[bit];}

		class ref;

		friend class hue::ref;

		class ref{

		public:

			ref(hue & h, int n):h_(h),bit(n){};

			operator bool(){if (bit <0 or bit >7) return false; return bitset<8>(h_)[bit];}

			void operator=(bool val){if(bit <0 or bit >7) return; bitset<8> v(h_); v[bit] = val; h_ = (unsigned char)v.to_ulong();} 

		private:

			hue & h_;

			int bit;

		};

		ref operator[](int bit){return ref(*this, bit);}

		unsigned char value()const{return code_;}	 	 

		hue operator +=(hue h){code_ |= h.code_; return code_;}

		hue operator -=(hue h){code_ &= ~h.code_; return code_;}

	private:

		unsigned char code_;

	};

	inline hue operator+(hue code1, hue code2){return (code1.value() | code2.value());}	 

	inline hue operator+(unsigned char code1, hue code2){return (code1 | code2.value());}

	inline hue operator+(hue code1, unsigned char code2){return (code1.value() | code2);}	 

	inline hue operator-(hue code1, hue code2){return  (code1.value() & ~(code2.value()));}

 	inline hue operator-(unsigned char  code1, hue code2){return (code1 & ~(code2.value()));} 	 

	inline hue operator-(hue code1, unsigned char code2){return (code1.value() & ~(code2));}

	// prevent multiplication/division of palette codes

	hue operator*(hue, hue);

	hue operator/(hue, hue);

	
	hue const white(255);

	hue const black(0);

	hue const red4(128);

	hue const red2(64);

	hue const red1(32);

	hue const green4(16);

	hue const green2(8);

	hue const green1(1);

	hue const blue4(4);

	hue const blue2(2);

	hue const blue1(1);

	hue const torquoise(1);

	inline istream & operator >> (istream & in , hue & shade){

		shade = (std::cin == in ? fgw::read<int>() : fgw::read<int>(in));

		return in;

	}

	

	

	// A typedef for the palette elements	    

	typedef unsigned char palettecode;

	

	

	struct HueRGB {

		unsigned char r;

		unsigned char g;

		unsigned char b;



		HueRGB() : r(0), g(0), b(0) {}

		HueRGB(unsigned char red, unsigned char green, unsigned char blue) :

			r(red), g(green), b(blue) {}

	};



	unsigned int const colours = 0x100;	// number of colours in palette

	int const Xpixels = 512;	// pixels across

	int const Ypixels = 512;	// pixels down

	// plotmode determines the way source and destination hues are combined 

	// during a plot.  

	enum plotmode { direct, additive, filter, disjoint};



	class pixelsize {

	public:

		pixelsize(int size =1);

		int size()const {return dim;}

		bool size(int i){if(i<1 || i >64) return false; dim = i; return true;}

	private:

		int dim;

	};

	inline pixelsize::pixelsize(int size):dim(size){if(dim <1) dim = 1;}



	// Front end.

	class playpen {

	public:

		class exception{

		public:

			enum level{unknown, fatal, error, warning, info};

			exception():lev_(unknown), message_("unknown problem"){};

			exception(level l,char const * message):lev_(l), message_(message){};

			void report()const {cout << message_ << endl;}

			// Compiler generated copying and destruction are OK.

				  	  	   

		private:

			level lev_;

			string message_;	

		};



		class raw_pixel_data {

			int const x_, y_;

		public:

			explicit raw_pixel_data(int xval=0, int yval=0):x_(xval), y_(yval) {};

			int x() const {return x_;}

			int y() const {return y_;}

		};

// 07/06/03 changed to more general name, derived to provide

// backward compatibility

		class origin_data: public raw_pixel_data {

		public:

			explicit origin_data(int xval=0, int yval = 0):raw_pixel_data(xval, yval){}

		};

		

		

		

		playpen(hue background = white);

		~playpen();



		// Playpens are copyable because all instances share the same 

		// representation. But we need a copy ctor to maintain the reference count

		playpen(playpen const & pp);

		// Update the physical display.

		playpen const&	display() const;



		// Plot a pixel. Changes are not visible until next display() call.

		playpen&		plot(int x, int y, hue h);

		// handle plotting points that are provided as doubles,

		// the rounding is to avoid problems of conversion from int to double and back again

		// introducing a rounding error

		playpen&		plot(double x, double y, hue h){return plot(int(x+0.5), int(y+0.5), h);}

   	    hue	    	    get_hue(int x, int y)const;

	      

		// Set the plotting mode for subsequent calls to plot().

		plotmode		setplotmode(plotmode pm);

		playpen&		origin(int xval, int yval){xorg = xval; yorg = yval; return *this;}

		origin_data	   	origin()const {return origin_data(xorg, yorg);}

		bool			scale(int i){return pixsize.size(i);}

		int				scale()const {return pixsize.size();}

		raw_pixel_data get_raw_xy(int i, int j){return raw_pixel_data(xorg+ i * pixsize.size(),

																yorg - j * pixsize.size());}			

		

		

		

		

		// Clear all pixels to the specified hue. Changes is not visible

		// until the next display() call.

		playpen&		clear(hue h = white);

		playpen&		rgbpalette();

		



		// Palette handling: how hues map to a RGB (red, green, blue)

		// value. Depending on display mode there may not be an exact match

		// between the RGB value specified and that physically displayed.

		// Initial palette (when the first playpen object is created) has

		// entry 255 white and entries 0-215 (inclusive) a standard web

		// safety palette, including black at entry 0.



		// Change a palette entry. Change is not visible until the next call

		// to UpdatePalette().

		playpen&		setpalettentry(hue, HueRGB const & target);



		// Get the RGB value mapped to a specified hue.

		HueRGB getpalettentry(hue) const;



		// Update the physical palette, possibly changing the display.		

		playpen const &	updatepalette() const;



		// Persistence (a.k.a serialization). Ensure stream is opened in

		// binary (not text) mode (at least for MSVC6 - a bug, I think).



		// Save all state to binary file.

		ostream & save(ostream &)const;	 	 

		

		// Restore all state from binary file. Automatically updates physical

		// display to reflect changed state.

		istream & restore(istream &);	



		// Not currently implemented.

		//ostream & savepalette(ostream&);

		//istream & restorepalette(ostream&);



		// GSL: Added. Required by MiniPNG. Ignores plotmode, origin and 

		// scaling.

		hue getrawpixel(int x, int y) const;

		void setrawpixel(int x, int y, hue h);



	private:

		plotmode pmode;

		int xorg, yorg;

		pixelsize pixsize;

		

		// There is only one SingletonWindow, used by all playpen objects.

		static detail::SingletonWindow * graphicswindow; 

	};// class playpen



// two utility functions for Playpen + PNG



	// Purpose:

	//	Load a playpen image from PNG format.

	// Parameters:

	//	[out] p -	The playpen to which the image will be written.

	//	[in, out] stm -	The stream from which the PNG data will be read. This

	//					stream must be opened in binary mode.

	// Exception Safety:

	//	Basic.

	void LoadPlaypen(playpen& p, std::string filename);



	// Purpose:

	//	Save a playpen image in PNG format.

	// Parameters:

	//	[in] p -	The playpen from which the image will be read.

	//	[in, out] stm - The stream to which the image will be saved. The

	//					stream must be opened in binary mode.

	// Exception Safety:

	//	Basic.

	void SavePlaypen(playpen const & p, std::string filename);

	

}// namespace studentgraphics



namespace fgw {

	using namespace studentgraphics;

}

#endif

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